Recent content by wake

  1. wake

    PL Mountainside

    I really feel like if you wanted this map to be competitive you should remove the trains, as random hazards attribute to negative gameplay. Love the map though, second point is definitely my favorite as I love the verticality of it, and the bridge above the whole area is awesome.
  2. wake

    KotH koth_bunker

    Added screenshots and icon
  3. wake

    KotH koth_bunker

    koth_bunker - A fast-paced close-quarters koth map koth_bunker is my second attempt at a map. The aim for this map is to be all close quarters with quick transitions from high to low ground in multiple areas. The capture time is lower than normal to emphasize how quickly the game is supposed to...
  4. wake

    koth_bunker a1

    koth_bunker is my second attempt at a map. The aim for this map is to be all close quarters with quick transitions from high to low ground in multiple areas. The capture time is lower than normal to emphasize how quickly the game is supposed to play. The map is currently in a1, so it is all dev...
  5. wake

    Reactor

    I think that having all three blue spawn doors open up to one room is detrimental to the gameplay of a steel style map.
  6. wake

    Sulfur

    View: https://www.youtube.com/watch?v=MOEpL-UBfAA Map-exiting exploit
  7. wake

    KotH koth_hill

    Hightower?
  8. wake

    KotH koth_hill

    I am going to have to disagree with toning down the verticality, as the verticality makes for some good DMing, but the shortening the tunnels I can agree with.
  9. wake

    KotH koth_hill

    The map when you are playing does not feel oversized, except for maybe the spawn areas.
  10. wake

    KotH koth_hill

    koth_hill - First TF2 map Koth_hill is a king of the hill map I made after watching UEAKCrash's videos on map making. Since there are limited videos, I worked with what knowledge I had learned from them. This means that I am not entirely sure how to make everything look pristine and like valve...
  11. wake

    koth_hill b1

    Koth_hill is a king of the hill map I made after watching UEAKCrash's videos on map making. Since there are limited videos, I worked with what knowledge I had learned from them. This means that I am not entirely sure how to make everything look pristine and like valve made it. However, I feel...