Recent content by Waffe

  1. Waffe

    Problems with Hammer Plus Plus 2: Electric Boogaloo

    One kind of crash I've noticed is that after doing some displacement work, sometimes two nearby displacement vertices get "linked" in the sense that they mirror each other's changes. This always led to a crash after a few minutes, seemingly at a random moment. Now when I notice this bug, I close...
  2. Waffe

    Nav problems

    Try func_nav_prefer or _avoid. These mark the nav cells within them as to be preferred or avoided by the bots. You can add some avoid flags on the routes you don't want the bots to use with nav_avoid. Don't mark the whole route as to be avoided, or else the bots will almost never use it. When...
  3. Waffe

    Karat - Version a4a

    Changes made: +1 Respawn time (from 6-6 & 6-9 to 7-7 & 7-10). The force respawn cuts the times somewhat short Fixed some visible nodraw Added arrow sign at the back of second Some clipping things Added clear boundary to mid cap zone Things todo: I'm going to raise the lasts (incl. courtyards)...
  4. Waffe

    CP Karat

    Waffe updated Karat with a new update entry: Version a4a Read the rest of this update entry...
  5. Waffe

    Map theme ideas

    Why not both?
  6. Waffe

    Hammer seemingly broken

    Heyo, I responded to your previous thread that the VBSP compile stops at "Building Physics collision data". The VBSP does therefore not create a new BSP and VVIS and VRAD fails because of this. I googled this issue and found that the issue might be a broken displacement. You could try removing...
  7. Waffe

    Karat - Version a4

    Changes made: Everywhere Changed respawn times to 6-6, with 6-9 when attacking last Redistributed pickups Tried to alleviate visual clutter, still needs work Forward spawns now have one-way glass doors Last Opened up upper route more for both attackers and defenders Made cover at point...
  8. Waffe

    CP Karat

    Waffe updated Karat with a new update entry: Version a4 Read the rest of this update entry...
  9. Waffe

    cp_karat_a4 coming out with big changes within a week or two

    cp_karat_a4 coming out with big changes within a week or two
  10. Waffe

    Payload wont move

    Put this to Yes in team_train_watcher and it might work edit: also, usually payload is scored by point and not by round won. I would change the Scoring style in team_control_point_master to Add team score for each captured point
  11. Waffe

    Weird mapping error.

    The vbsp may have crashed when building collision data, as usually after the Building Physics collision data... line there is a message: done (51) (1298131 bytes) or something like that. Don't know what might cause it. VVIS and VRAD simply uses the old, existing .bsp file and apply vis and...
  12. Waffe

    Skybox error, leading to full bright?

    Verify the integrity of TF2 or try a reinstall. As you noticed, the console states that both vvis and vrad had an error when they tried to run: vrad_launcher error: can't load vrad_dll.dll (and the same for vvis) I googled this error message which led me to this: View...
  13. Waffe

    I'm trying a new, simple approach for the mid point in cp_karat_a4. Might be a controversial...

    I'm trying a new, simple approach for the mid point in cp_karat_a4. Might be a controversial change, but ¯\_(ツ)_/¯
  14. Waffe

    [GUIDE] Following the Golden Rule

    I think we all have our own definition of a teamfight which is why I think it is important to write down what the guide means by it. Would a good definition be that a teamfight is whenever a hold is being contested where, at the moment, it is not clear who controls the held area?