Recent content by VintageEpicFail

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    Help!

    Could be a stupid question, but do you have "Don't run the game after compiling" checked?
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    WiP in WiP, post your screenshots!

    That looks so awesome
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    New kind of reverse MvM?

    Either that or just a normal MvM and then every time you beat a wave the cart gets closer to the robot factory
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    New kind of reverse MvM?

    So I had an idea for a game mode where the players need to plant the bomb in the robot factory. I mentioned this to a few friends, so I will clarify, the RED players plant the bomb at the MvM robot factory. I do not mean the players play as the robots. You are still 1 of the 9 classes It...
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    Payload spawning off map! Help!

    Upload the vmf file and we can look at it?
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    Sawmill style sawblade help please!

    Gonna need a bit more info than that
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    [PL] Track props don't show up in game

    Oh, silly me, I've just been doing quick tests so I never bothered to put in a skybox. The link you gave me said something about the model being exposed to the black void or something along those lines and that pointed me the right way. Thank you :) EDIT: Ok, so I got the cart moving but it...
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    Problems with payload

    From the vmf. file, I'd say that the issue is no track_56 entity Your final path_track (track_55) has Next Stop Target set to track_56 which doesn't exist. Also, your second to last track (track_54) needs to have the outputs listed here Try to fix those and see if it works
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    [PL] Track props don't show up in game

    Okay, so the problem is that some of the tracks on my pl_ map don't show up in game. Here's what it looks like. Hammer View In-Game View As you can see in the in-game view, the tracks are visible until we reach the top of the hill. Anyone got any suggestions? Thanks