Recent content by Umaroth-24

  1. Umaroth-24

    Issue with Respawn Room Visualiser

    Maybe another solution is to copy paste another visualizer at the same spot, which works for me
  2. Umaroth-24

    thank you :D

    thank you :D
  3. Umaroth-24

    Sulfur

    The download right now is actually the b4 version :( so thats probably b4 as well and not rc1
  4. Umaroth-24

    Should I do a little bit of texturing in alpha?

    In my opinion there are a couple of reasons why starting your map with dev textures is better than using normal textures aspeccialy as a beginning mapper: dev textures give you a better sense of scale than the normal textures, which does help getting an idea about sizes of rooms that work and...
  5. Umaroth-24

    How to get grown grass?

    You have to set your detail sprite option in map properties to detail_trainyard.vbsp.(<thats an end-of-the-sentence-dot) Here is a link to all the other detail sprites https://wiki.teamfortress.com/wiki/List_of_detail_props
  6. Umaroth-24

    Past 72hr Jam Entry Covariance - a4a update-more small changes (picking it up again)

    Mid -tried to get rid of a nasty sightline by adding a fence Connectors -nothing Spawn -fixed a respawnroom visualizer not being visable
  7. Umaroth-24

    KotH Covariance

    Mid -tried to get rid of a nasty sightline by adding a fence Connectors -nothing Spawn -fixed a respawnroom visualizer not being visable Read the rest of this update entry...
  8. Umaroth-24

    having sightlines is bad?

    This article really helped with understanding sightlines:)
  9. Umaroth-24

    CP_Freeflow

    Wanted to see what the map looks like: :( (this is b2 btw) edit: these two rocks are floating as well:
  10. Umaroth-24

    PL pl_cliff edge

    here is some feedback:
  11. Umaroth-24

    problem with CompilePalX

    Thanks for taking a look at it again :D Now i tried to compile with compilepal again and it did work fine with other maps, while it still crashed on the map in my first post. Turns out swamp/water/water_swamp was the textured that bugged for me. Thanks for helping me out! :)
  12. Umaroth-24

    Happy birthday!!

    Happy birthday!!
  13. Umaroth-24

    echelon - update v2

    *made all the teletriggers on skips/pogos 1 hu *made the roof on jump 8 higher *tried to fix a ramp on jump 11 *changed some things on jump 12 *changed stuff at 14 as well *made jump 15 a bit easier to beat *changed the teleport distination spot on jump 16 *made everything on jump 18 a bit lower...
  14. Umaroth-24

    JUMP echelon

    *made all the teletriggers on skips/pogos 1 hu *made the roof on jump 8 higher *tried to fix a ramp on jump 11 *changed some things on jump 12 *changed stuff at 14 as well *made jump 15 a bit easier to beat *changed the teleport distination spot on jump 16 *made everything on jump 18 a bit lower...
  15. Umaroth-24

    echelon - update v1a

    *scaled up the size of the glass texture *changed the 30% reflectivity to 20% reflectivity *made a wall shootable at jump 17 *made a wall grey at jump 13 *added more glass at jump 18 *changed teleport destination at jump 18 *tried to disable the func_regenerate sound with this but it didn't...