Recent content by UberSprode

  1. U

    Viaduct Snow

    Allright, here we go. When you first open tf2 in tools mode, it will look like this. What you'll want to do is choose the particle editor by going to the tools menu and choosing it. Then you'll want to go to file>open and load the stormfront.pcf You should now have a screen that looks like...
  2. U

    Water Drain

    The "fluids" in Portal 2 aren't a real simulation of liquid. It's just a trick with meta-balls moving along a spline. One option would be to use one of the animated refraction textures used in the water shader by itself on a brush. You won't get reflections or the underwater fog, but if used...
  3. U

    Viaduct Snow

    You can either decompile the map, and look for the info_particle_system used to make the effect and copy it. Or load up the -tools particle editor and go to file>open, then load and look through all the particle systems already included in the game, and once you've found a good one, just load...
  4. U

    6 CP Push setup

    The way I'm using it, while capping your team's 3rd point, the enemy can get the drop on you while also traveling to their 3rd point. I have the points offset a bit so that it forms more of a parallelogram than a square in the middle. I think this will help solve having two choices, because they...
  5. U

    6 CP Push setup

    I came up with an interesting idea to have an even number of CPs in a push style map. Here's a rough outline of how it would work. It's hard to fully explain the capture flow of the CPs in an image, so I suggest downloading the template I made in hammer and checking it out...