Recent content by TravisTouchdown

  1. TravisTouchdown

    Looking for 10 player mvm server

    Is there anyone out there that host a 10 player mvm server that is willing to host a couple of my maps? I got the maps and pop files and nav files and about 25 players ready to play.
  2. TravisTouchdown

    TF 2 map testing story

    I actually set in the spawn and let the robots cap just to make sure that I didn't mess up on the pop file some how. You can add bots to your side. Adding a few expert bots on your team is good sometimes. You can also set the robots health low and just build a sentry gun. Those are just a...
  3. TravisTouchdown

    TF 2 map testing story

    I am getting close to my 125th map. I have a story about something that happened to me a year or so ago back. So I met this guy who had an mvm server. Well it turns out that he is also from Kentucky and like 75 miles away from me. I told him that I could make a special map and he could...
  4. TravisTouchdown

    Doors on a timer

    Tell me what you mean by that and if you know how I can possibly fix it
  5. TravisTouchdown

    Doors on a timer

    I think I have done something wrong. I made my door and I called it Door1. I set the flag to not allow open on touch because I want it opened on timer only. I set my delay before restart to 45 seconds because I want them to stay open for 45 seconds. I add in my logic timer and set it to...
  6. TravisTouchdown

    Addcon help

    So my trigger_add_tf_player_condition is called Mega health. I set it to TF_COND_MEGAHEAL now where you say to use !activator, does that mean I select the name of my entity or do I type in !activator? The parameter box also says none so i typed in health 500 but when im in game testing is it...
  7. TravisTouchdown

    Doors on a timer

    Thank you for the video. I have a better understanding about it now. Ok so I have it set to open on 300 ( am guessing that is 300 seconds so 5 minuets) I unchecked the box that says to open on touch so im hoping that dont cause any trouble I also set a start sound wav that is a game sound...
  8. TravisTouchdown

    Addcon help

    I would like to give my TF 2 buddys a taste of what I grew up with in quake. So I rebuilt the 4 quake buffs as addcon items in my map. I need some help with what to do next. The pentagram of protection was 30 seconds of invincibility so I set it to TF_COND_INVULNERABLE The ring of shadows...
  9. TravisTouchdown

    Doors on a timer

    Sorry I wanted to get back to you sooner but I have been under the weather. I want to see if I got this right because I dont know the first thing about adding in timers My doors are called door1 and door2. I set there delay Delay Before Reset to 30. Do I need to do anything else to the...
  10. TravisTouchdown

    Doors on a timer

    I have made a 1 room building. Inside there is items that add conditions. 1 for uber and 1 for crit and will probably make 3 or 5 more. I would like to set the doors on a timer to where they will open for 30 seconds once every 4-5 minuets. How can I do this?
  11. TravisTouchdown

    Edited versions of Dustbowl

    Thank you for your reply's and your links. I have learned so things from reading them. I have read your links TBH, most of the stuff they said went over my head. I will just stuck to map making. In quake all we had to do was edit the entity file and upload it into the maps folder and the...
  12. TravisTouchdown

    Edited versions of Dustbowl

    My friend and I like to play dustbowl. We have for about 5 years now. We play on community servers so we can use are custom models and cross-hairs and textures. I myself have textured dustbowl into a nice green paradise. Now, some of the servers seem to be running a custom version of...
  13. TravisTouchdown

    Item_powerup

    So the prop_dynamic would be there the entire time, it just would only give the power up at the time I set it to?
  14. TravisTouchdown

    Item_powerup

    Ok could you. I tried entering the tf_powerup_mode 1 command into the server console and it says it not compatable with MVM.