Recent content by ToxicFire

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    Clipping and rotating a bit of a issue

    mrb is used rather than that or any other rotating brush solution because it needs the ability to accept the destination angle as an input... unfortunately door_rot lacks that even attempting to set it via addoutput. The turntable itself works fine, the only issue is with the clipping of the...
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    Clipping and rotating a bit of a issue

    Aye in an ideal world that would work, but alas most of the time you have to follow the number 1 universal design rule, assume everyone's an utter idiot until proven otherwise. :D
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    Clipping and rotating a bit of a issue

    the payload was built based off the standard valve dev wiki tutorial for reference, textured with tools/toolsclip, all the settings for the model and f_tt are the same as specified in the tutorial. http://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map Don't think i've...
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    Clipping and rotating a bit of a issue

    Assuming u meant that in reference to the changing the nextpath value on path_tracks. I'll look into that thanks Edit: On quick search through the valve dev wiki can't seem to find anything specific on using AddOutput if you could point me in the direction of some reading material would be...
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    Clipping and rotating a bit of a issue

    Im currently working on a payload map that has a rotating turntable as part of the track set-up, currently using a momentary_rot_button brush entity as the actual turn table to give me the level of control. This is also parent of the track model (not really relevant just giving full picture) and...