Recent content by toutfou

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    Great Heights

    Well thanks to Valve being Valve, the exploding teleporter exits were resolved. The problem was the bounding box of the func_brush's I was using to prevent players accessing other rounds. The bounding box of the func_brush's encompassed gameplay areas, if an exit was built within it, it would...
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    Cliffside

    Looks nice! Do you have plans to shrink down some of your brush work? Your stairs, trims and support beams are quite large. Making them smaller and adding extra detail to them would make it feel a bit more authentic. As for the helicopter idea, sounds good but also tricky to implement for...
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    PL Swiftwater (swift revisited)

    Nice find, I like the way you look at maps ;)
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    Great Heights

    Not yet but I have some support on the matter so hopefully it'll be resolved by next release!
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    Great Heights

    First of all, thanks Manta_Firefly for the screenshots! Very useful, the same goes for Inflikted and wolfiejo. Sorry it took so long to notice this feedback, the thread was quiet for a while I wasn't expecting anything new to be here! Here's something new for everyone else however, some new...
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    Great Heights

    If anyone's keen for a game sometime, here's a list of servers running the map in most regions: http://triggerthis.net/2009/12/14/list-of-servers-pl-great-heights/
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    Great Heights

    Yeah, noticed that not long after uploading, it had been a year since doing it last time! ;)
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    Mill

    Now I can pester you about "when's the next version coming??" :P
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    Great Heights

    Yeah, Valves snow theme wasn't out at the time I decided to redo it in Alpine. The resources I had available for a true snow theme before were minimal, so I made the call to get rid of it.
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    Great Heights

    Yep, thought of making a montage with the heavy up high and lonely :) But to Iron and Wine's rendition
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    Great Heights

    You have no faith ;) The water was a choke point for you guys? Interesting, every community seems to have different choke points. I've very rarely seen the water be defended all that well.
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    Great Heights

    Nope!
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    Great Heights

    Well, it's only been a year, moves to three countries and a complete visual overhaul, but Great Heights B3 is finally here! It feels incredibly weird also! Still much work remains, primarily in Round 3 - but happy to say that from here on out it's only detailing - no more major structure...
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    Exploding teleporters & Misaligned train watcher

    Damn, that's most likely the cause but it'll be a pain to fix, arg. Thanks. Hrm, so up the number of path_tracks to mask the discrepency? It's quite significant in my case, I wonder if it has anything to do with the tracks height variances.
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    Exploding teleporters & Misaligned train watcher

    Hi guys, two problems I'm wondering if anyone has a solution to: 1) Some telelporter exits placed in my level will self destruct when a player has gone through them once. Can't figure this one out, it started happening way-back with the engineer update and I thought it was resolved, but...