ThirdEye's Recent Activity

  1. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    https://tf2maps.net/downloads/longus.7855/

    Jul 15, 2019 at 5:55 PM
  2. ThirdEye posted the download longus.

    team work and skill is key to victory

    Jul 15, 2019 at 5:55 PM
  3. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    After more testing the game crash happens because of the bots navigation. -Without the navigation mesh generated on the map, it all...

    Jul 15, 2019 at 10:51 AM
  4. ThirdEye rated FloofCollie's post Agree in the thread Area portal on doors only one way [SOLVED].

    It looks like you're having the same problem I did yesterday. You need to make the Areaportal 1 unit wide and position it inside the...

    Jul 15, 2019 at 10:34 AM
  5. ThirdEye replied to the thread Area portal on doors only one way [SOLVED].

    It works now, thank you very much!

    Jul 15, 2019 at 8:42 AM
  6. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    All displacements on this map are with a power of 3 and no high vertex count.

    Jul 15, 2019 at 8:32 AM
  7. ThirdEye replied to the thread Area portal on doors only one way [SOLVED].

    There are 3 doors on each side of the map for the spawns like in the last image. The area portal is tied to that door and is set to...

    Jul 15, 2019 at 3:25 AM
  8. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    It seems like the game doesn't crash on the map until there is either demomen or soldiers shooting explosives? I just had 9 pyros, 9...

    Jul 14, 2019 at 6:15 PM
  9. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    I have to setup the server download site for my map which will take too long. I am the player in the game so it shouldn't affect affect...

    Jul 14, 2019 at 5:10 PM
  10. ThirdEye posted a new thread.

    Area portal on doors only one way [SOLVED]

    Hello, I have created a brush with func_areaportal and assigned the texture to the whole brush. The brush itself is the size of the door...

    20190714215125_1.jpg 20190714215133_1.jpg 20190714215140_1.jpg 20190714215143_1.jpg

    Forum: Mapping Questions & Discussion

    Jul 14, 2019 at 4:57 PM
  11. ThirdEye replied to the thread Navigation mesh with bots crashes my game on my map.

    -The game doesn't crash without bots. -Only errors I get: 1) Requesting texture value from var "$basetexture" which is not a texture...

    Jul 14, 2019 at 4:48 PM
  12. ThirdEye posted a new thread.

    Navigation mesh with bots crashes my game on my map

    One of my maps I am developing has a problem with the bots crashing the game after 5 minutes or so. I have no idea why because on my...

    Forum: Mapping Questions & Discussion

    Jul 14, 2019 at 1:29 PM
  13. ThirdEye replied to the thread Shadows through walls.

    The wall is fully on the floor so there is no space between them, making them intersect could maybe solve the problem but then visually...

    Jul 13, 2019 at 1:10 PM
  14. ThirdEye posted a new thread.

    Shadows through walls

    My resupply locker keeps casting its shadows through the spawn room wall to the outside. The locker is placed is like this and the...

    2.jpg 123.png

    Forum: Mapping Questions & Discussion

    Jul 13, 2019 at 11:28 AM