Recent content by chuckster

  1. chuckster

    oh no

    oh no
  2. chuckster

    Stockpile - Absolute Rehaul (Major)

    This is the biggest update yet. Many people have warned me about overscaling, so this is my attempt to combat these issues. Scaling: I've basically shifted the entire map closer together, while making changes to the geometry and even layout. Both courtyards are now one and some rooms are...
  3. chuckster

    KotH Stockpile

    This is the biggest update yet. Many people have warned me about overscaling, so this is my attempt to combat these issues. Scaling: I've basically shifted the entire map closer together, while making changes to the geometry and even layout. Both courtyards are now one and some rooms are...
  4. chuckster

    KotH travel times

    Wow, just what I needed. Literally. Thanks!
  5. chuckster

    KotH Stockpile

    Wow, super interesting. I'll take a look at it now. Not sure how I missed that, nice find. Been completely aware of this one since day 1. As it is Alpha, I'm not exactly focusing on things like that. Might change if needed though. Right. I did decrease some of the frames in terms of...
  6. chuckster

    Stockpile - Now with 90% less containers! (Major)

    Yes, you read that right! The containers are gone! Well, most of them. I kept in a very small amount of them that had a major impact on gameplay. Don't worry, most of them are gone. Here's a list of the changes this update: Almost 90% of the containers are gone: Need I say more...
  7. chuckster

    KotH Stockpile

    Yes, you read that right! The containers are gone! Well, most of them. I kept in a very small amount of them that had a major impact on gameplay. Don't worry, most of them are gone. Here's a list of the changes this update: Almost 90% of the containers are gone: Need I say more...
  8. chuckster

    Stockpile - The Variety Update (Minor)

    Hello all! I have been listening to all of your feedback, and have since made numerous changes to account for this. Here is a comprehensive list of the things I have changed and added in this update: Prop Variety: One of the main pieces of feedback I have recieved is that my map was too boring...
  9. chuckster

    KotH Stockpile

    Hello all! I have been listening to all of your feedback, and have since made numerous changes to account for this. Here is a comprehensive list of the things I have changed and added in this update: Prop Variety: One of the main pieces of feedback I have recieved is that my map was too boring...
  10. chuckster

    Shipping containers are now an essential part of my life.

    Shipping containers are now an essential part of my life.
  11. chuckster

    Words marked. I'll be waiting.

    Words marked. I'll be waiting.
  12. chuckster

    KotH Stockpile

    Thanks for your reply! A lot of the issues you’ve mentioned have been pointed out by me. That rouge nodraw texture, I recall mentioning the placeholder displacements, ect. There is a small ammo kit behind the pillars in the main warehouse. In the sniper access sideroom is a medium health kit...
  13. chuckster

    KotH Stockpile

    I did use brushes. I used the clipping tool to make a suitable hole for the cargo crates to slot into.
  14. chuckster

    KotH Stockpile

    I see where you’re coming from, but this is A1. My main goal here was to use only the bear minimum of props and overlays. The cargo crate was one of them. Do not worry, it won’t all just be cargo crates, and also don’t worry, I’ll definitely be cutting down on them as you’re definitely right...
  15. chuckster

    KotH Stockpile

    Do you mean that in a bad way? I thought it made interesting height variation. I would love to hear your thoughts, and if required I’d be more than happy to cut down.