Recent content by TheKieranator

  1. TheKieranator

    KotH Occult

    Occult Aesthetics Final Aesthetics Score: 78 The jungle cave theme of Occult is unique and well executed. The central area is fantastic and there's a lot of detail here. You have light reflections from the water on ceilings, water dripping from the stalactites and tree roots sticking...
  2. TheKieranator

    KotH Montane

    Montane Aesthetics Final Aesthetics Score: 81 Montane is classic generic TF2. The brushwork is pretty good and the architecture is varied. The assymetrical detailing of the map keeps it interesting and makes it less of a copy-paste layout. Your use of props to create mini-scenes adds...
  3. TheKieranator

    KotH Anthem

    Anthem Aesthetics Final Aesthetics Score: 83 One of my favourite things about Anthem is that it has a sense of history, and it even compelled me to come up with an interpretation of it. While it is clear that Redmond and Blutarch don't live here, they have stayed here once. The small...
  4. TheKieranator

    KotH flake

    Flake Aesthetics Final Aesthetics Score: 77 You've got some great geometry here, especially those curved roofs and the tall building on the highground. That being said, detail is a bit sparse. There are quite a few blank surfaces, particularly in the bases. It works, but it could look...
  5. TheKieranator

    KotH Railbridge

    Railbridge Aesthetics Final Aesthetics Score: 82 Because of it's obvious influences, I seem to have judged this category by comparing Railbridge to Badlands. It's hard not to, because this map is very Badlands-y. Badlands also happens to be one of my favourite maps, so there you go...
  6. TheKieranator

    TF2Maps.net Contest #8 - KoTH, Sponsored by STAR_

    Fr0z3n must have been short of decent judge applicants if he accepted me as one of the three :P Jokes aside, I am glad that I was chosen because I probably wouldn't have looked any further at these maps than glancing at the screenshots in their development threads. A lot of really good...
  7. TheKieranator

    KotH Arctic

    ARCTIC Aesthetics Final Aesthetics Score: 80 Industrial buildings, night and snow aren't often seen together in TF2 mapping; and it has to be said that you pulled it off well. My main issue lies with the lighting; the glare on the walls and snow is insanely bright and a tad painful...
  8. TheKieranator

    Contest idea thread!

    A winner is Aly
  9. TheKieranator

    CTF Project_908

    You have a few long corridors that would benefit from having a few bends in them, particularly the grey one at the bottom of the first screenshot. You would be able to break sightlines and provide cover that way without using props. eg something like this:
  10. TheKieranator

    PLR Berga

    So much JimiJam! Is this a JimiJam factory? Regardless it looks really neat.
  11. TheKieranator

    KotH Railbridge

    The glow on the Battlements sign is good, because that's highlighting an important doorway, but the wall lights are intent on being attention whores. There's three of them, and each of them is brighter than the sign glow. When I look at the picture, my eyes are drawn to the wall and not the...
  12. TheKieranator

    Most and least favorite weapons.

    Any half-decent Spy will see your stab shield and just headshot you with the Amby for 102 damage, and follow that up with a bodyshot to finish you off, so the Razorback isn't going to help you win any gun fights. You'd be dead as soon as you knew he was there.
  13. TheKieranator

    MVM Paradigm

    I can't tell which building is the base. Maybe you should add some signs or something.
  14. TheKieranator

    KotH artefact_v1

    This looks pretty nice. The biggest issues I can see at the moment are open-ness, size and team differentiation. A Demoman could lob random grenades from just outside his tent to the Hill and possibly further, and Soldiers and Demomen could make it to the other side of the map in one or two...