Recent content by The Default Guy

  1. The Default Guy

    koth_metropolis - Major gameplay changes to mid

    Version a6: -Moved both spawns back to create more space outside of spawn. -Moved both sides so that there is more space on mid. -Added medium ammo and small health pack on the second floor of the main buildings. -Removed the flank route from the left side to point. -Changed the layout of the...
  2. The Default Guy

    KotH koth_metropolis

    Version a6: -Moved both spawns back to create more space outside of spawn. -Moved both sides so that there is more space on mid. -Added medium ammo and small health pack on the second floor of the main buildings. -Removed the flank route from the left side to point. -Changed the layout of the...
  3. The Default Guy

    koth_metropolis - Fixes and Improvements

    Version a5b: -Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa. -Tweaked the stairs in the main building. -Added some overlays for decoration. -Fixed some misaligned light fixture props. -Fixed a nodraw texture on a face that...
  4. The Default Guy

    KotH koth_metropolis

    Version a5b: -Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa. -Tweaked the stairs in the main building. -Added some overlays for decoration. -Fixed some misaligned light fixture props. -Fixed a nodraw texture on a face that...
  5. The Default Guy

    koth_metropolis - Smaller gameplay changes and Improvements

    Version a5a: -Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts. -Expanded the main buildings so that there is more space to fight inside. -Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's...
  6. The Default Guy

    KotH koth_metropolis

    Version a5a: -Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts. -Expanded the main buildings so that there is more space to fight inside. -Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's...
  7. The Default Guy

    KotH koth_metropolis

    Version a5: -Added a custom First Aid sign texture next to the resupply lockers at both spawns. -Lowered the right wall in batts. -Changed the flank route so that instead of it leading to the enemy's batts, it leads to point. -Removed the Flank balcony and the bridge connecting it to the Sniper...
  8. The Default Guy

    koth_metropolis - Major gameplay changes

    Version a5: -Added a custom First Aid sign texture next to the resupply lockers at both spawns. -Lowered the right wall in batts. -Changed the flank route so that instead of it leading to the enemy's batts, it leads to point. -Removed the Flank balcony and the bridge connecting it to the Sniper...
  9. The Default Guy

    KotH koth_metropolis

    Version a4d: -Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations) -Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs. -Improved the...
  10. The Default Guy

    koth_metropolis - Improvements

    Version a4d: -Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations) -Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs. -Improved the...
  11. The Default Guy

    Model [Request] Tripod Revolving gate that you see at subway stations.

    So I'm making a map that takes place in 1970s New York City. I'm decorating the spawns to make them look like subway stations and so I tried making those Tripod style gates with brushes, but I much prefer an actual prop. The dimensions are around 32x55x102 hammer units. I would like for...
  12. The Default Guy

    koth_metropolis - Fixes and improvements

    Version a4c: -Added some props for decoration. -Fixed a misaligned texture of a warning sign on a gate on the left side. -Added and changed some cubemaps. -Fixed some misaligned textures. -Added more nodraw textures on faces that aren't visible during normal gameplay. -Added custom texture of a...
  13. The Default Guy

    KotH koth_metropolis

    Version a4c: -Added some props for decoration. -Fixed a misaligned texture of a warning sign on a gate on the left side. -Added and changed some cubemaps. -Fixed some misaligned textures. -Added more nodraw textures on faces that aren't visible during normal gameplay. -Added custom texture of a...
  14. The Default Guy

    koth_metropolis - Aesthetic improvements

    Version a4b: -Improved lighting in the top-secret room. -Added Hint/Skip brushes for Optimization. -Fixed an issue regarding the right route from spawn to batts not being the same for both teams. -Fixed an issue regarding the BLU team logo on the left side not appearing. -Added env_cubemap...
  15. The Default Guy

    KotH koth_metropolis

    Version a4b: -Improved lighting in the top-secret room. -Added Hint/Skip brushes for Optimization. -Fixed an issue regarding the right route from spawn to batts not being the same for both teams. -Fixed an issue regarding the BLU team logo on the left side not appearing. -Added env_cubemap...