Version a6:
-Moved both spawns back to create more space outside of spawn.
-Moved both sides so that there is more space on mid.
-Added medium ammo and small health pack on the second floor of the main buildings.
-Removed the flank route from the left side to point.
-Changed the layout of the...
Version a6:
-Moved both spawns back to create more space outside of spawn.
-Moved both sides so that there is more space on mid.
-Added medium ammo and small health pack on the second floor of the main buildings.
-Removed the flank route from the left side to point.
-Changed the layout of the...
Version a5b:
-Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa.
-Tweaked the stairs in the main building.
-Added some overlays for decoration.
-Fixed some misaligned light fixture props.
-Fixed a nodraw texture on a face that...
Version a5b:
-Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa.
-Tweaked the stairs in the main building.
-Added some overlays for decoration.
-Fixed some misaligned light fixture props.
-Fixed a nodraw texture on a face that...
Version a5a:
-Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts.
-Expanded the main buildings so that there is more space to fight inside.
-Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's...
Version a5a:
-Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts.
-Expanded the main buildings so that there is more space to fight inside.
-Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's...
Version a5:
-Added a custom First Aid sign texture next to the resupply lockers at both spawns.
-Lowered the right wall in batts.
-Changed the flank route so that instead of it leading to the enemy's batts, it leads to point.
-Removed the Flank balcony and the bridge connecting it to the Sniper...
Version a5:
-Added a custom First Aid sign texture next to the resupply lockers at both spawns.
-Lowered the right wall in batts.
-Changed the flank route so that instead of it leading to the enemy's batts, it leads to point.
-Removed the Flank balcony and the bridge connecting it to the Sniper...
Version a4d:
-Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations)
-Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs.
-Improved the...
Version a4d:
-Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations)
-Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs.
-Improved the...
So I'm making a map that takes place in 1970s New York City. I'm decorating the spawns to make them look like subway stations and so I tried making those Tripod style gates with brushes, but I much prefer an actual prop.
The dimensions are around 32x55x102 hammer units.
I would like for...
Version a4c:
-Added some props for decoration.
-Fixed a misaligned texture of a warning sign on a gate on the left side.
-Added and changed some cubemaps.
-Fixed some misaligned textures.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Added custom texture of a...
Version a4c:
-Added some props for decoration.
-Fixed a misaligned texture of a warning sign on a gate on the left side.
-Added and changed some cubemaps.
-Fixed some misaligned textures.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Added custom texture of a...
Version a4b:
-Improved lighting in the top-secret room.
-Added Hint/Skip brushes for Optimization.
-Fixed an issue regarding the right route from spawn to batts not being the same for both teams.
-Fixed an issue regarding the BLU team logo on the left side not appearing.
-Added env_cubemap...
Version a4b:
-Improved lighting in the top-secret room.
-Added Hint/Skip brushes for Optimization.
-Fixed an issue regarding the right route from spawn to batts not being the same for both teams.
-Fixed an issue regarding the BLU team logo on the left side not appearing.
-Added env_cubemap...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble