Recent content by TFBotEnthusiast

  1. TFBotEnthusiast

    (resolved) Hammer won't start, creates dump file (.mdmp)

    Yes, that worked. Thanks for the help!
  2. TFBotEnthusiast

    (resolved) Hammer won't start, creates dump file (.mdmp)

    Hello! I went to work on my map today and Hammer refused to start. Upon looking in Team Fortress 2/bin, there were 6 dump files (.mdmp), one for every time I tried to open the program. After opening one of the dump files in VS Code, I got this: The file names are named in a format that I...
  3. TFBotEnthusiast

    Want to make a tutorial map for new players, how should I go about doing this?

    I had an idea for this, and this is what I was thinking about doing it: Lobby Makes the player play on BLU team, and allows the option to start from any training "track" they want. Basic Track Teaches players new to FPS games on the basic controls of the game, and then takes players to the...
  4. TFBotEnthusiast

    pootis spencer here

    pootis spencer here
  5. TFBotEnthusiast

    [IDEAS] The TF2 Mapping Idea's Thread

    pl_cascade: A map where in some portions, the cart goes into a river and is pushed by the river's current. Players are also pushed too. BLU's goal is to push the cart off a dam to explode it. Would be set in either a hydroelectric power plant or the mountains. ctf_hydroplane: A Capture the Flag...
  6. TFBotEnthusiast

    Water flowing down a slope?

    I decided to use non-colliding func_conveyors above my water with a waterfall texture It doesn't look pretty but it does the job
  7. TFBotEnthusiast

    WiP in WiP, post your screenshots!

    That area looks great! Working on a new payload map, thoughts?
  8. TFBotEnthusiast

    Water flowing down a slope?

    I don't know how to do this, do I use waterfalls?
  9. TFBotEnthusiast

    WiP in WiP, post your screenshots!

    A map that i don't even know what name to give it (currently known as cp_checkpoint) BLU spawn Cap 1 (looking at RED side) Cap 1 (looking at BLU side) 2nd Cap Overview (roof removed for screenshot) Last Cap/Red Base (Red's spawnroom is next to the point off to the side. Trust me. It's...
  10. TFBotEnthusiast

    im actually making a map lol

    im actually making a map lol
  11. TFBotEnthusiast

    How does my map look so far?

    Just wanted your opinions.
  12. TFBotEnthusiast

    pl_noob_castle test

    A quick and fast payload map in a mainly indoor enviornment. I didn't add respawn rooms to make the game more fast paced, as well as making setup time a "deathmatch" time instead.
  13. TFBotEnthusiast

    PL pl_noob_castle

    pl_noob_castle - A map based on the TDNTOR games made by cloakedyoshi on Roblox. A quick and fast payload map in a mainly indoor enviornment. I didn't add respawn rooms to make the game more fast paced, as well as making setup time a "deathmatch" time instead.
  14. TFBotEnthusiast

    Map spawns me in a random spawn point even though teams are assigned

    Problem solved, needed to make the gap more Thanks for the help
  15. TFBotEnthusiast

    Map spawns me in a random spawn point even though teams are assigned

    did what you said, it spawns me on a spawn point but now with this error: EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.