Recent content by Tenthirteen

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    Reflective Floor

    Understood. Thanks a lot guys!
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    Reflective Floor

    Wait wait... OK. So, how can I permanently store the cubemaps in my map?
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    Reflective Floor

    Well, it worked, floor looks great. So thank you very much so far! Now to the new problem. Once I exit the map where the reflections look fine and everything, if I go in back again via Hammer or TF2, the reflections are not there anymore. Thanks for having the patience of talking me through...
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    Reflective Floor

    What I'm doing is this. I opened 2Fort, copied a floor object into my scene, deleted my floor object, and replaced it with the imported one. This way I hopped any correct settings would have transfered from 2Fort to my map.
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    Reflective Floor

    All my video settings are at full, I don't know what could possibly prevent reflections from the floor.
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    Reflective Floor

    Thanks you for sticking around bloodhound. I'm pretty new with Hammer, what video settings are you talking about?
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    Reflective Floor

    I tried compiling cubemaps and what happened was that the floor is still not reflective but an intel suitcase I brought in from 2Fort for testing is now overly reflective...
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    Reflective Floor

    Hey guys, Just a simple, very simple question. I'm building a map, not for gaming use (not for now at least) but a set I want to use over in Source Film Maker. Now, I've done most of the elements of my scene. One of the few things that remains is the reflective floor. I just need a standard...
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    Creating a map in 3ds max

    Oops looks like I double posted, can someone delete the duplicate please?
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    Creating a map in 3ds max

    Hey guys, Thanks to all of you for your suggestions. I've started doing some Hammer tutorials and so far it all looks cool. The room / space I want to design has a slanted wall and ceiling. The ceiling has overlapping beams. Would the Source engine protest if I were to overlap brush geometry...
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    Creating a map in 3ds max

    Meaning, I don't think I understood exactly what you wanted to say. Sorry. :)
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    Creating a map in 3ds max

    OK. I know about BSP...I know of it at least. Anyway. So should I apply all the textures from withing MAX? How does Hammer work with the textures in the game. Say, if you want to add a new model (whatever, a wall, stair, etc.) how would you add a texture to that in Hammer?
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    Creating a map in 3ds max

    Hello all! First off, since this is my post here, allow me to salute you all. You have a great forum going on here. Hopefully I'll find some answers and provide some back as well. So here's what bugs me right now. I have this idea for a Source Film Maker based short movie. With this in...