Recent content by teddyruxpin

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    TF2Mappers instagib server

    The server prior to insta-gib was empty 99.9% of the time with the exception of a few hours a week when map testing was going on so I really do not think there is any concern of scaring off players. I think you all are being a bit harsh on the game mode. It is not like any admin can not just...
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    Server re-install

    The motd.txt file that TF2 uses is meant to be plain text that is then rendered as HTML. It basically does an include and pulls in the text and adds it to chalk board texture you see when you join. For your other posts. I really do not see how reinstalling srcds will fix the issues you are...
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    Official Payload Contest Entries Map Pack! Download Live!

    Really should be using 'bzip2' format instead of zip. As a server owner there is nothing I love more then downloading a map pack only to have to unzip and compress each file again with bzip2 so it is then compatible and the best method to use for sv_fastdownload hosts. No one wants to download...
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    Is there a way to "kill" a light_environment?

    You can also make some adjustments to the HDR lighting using a tonemap controller but I have found when you use it to kill or change the colors of the lighting you get very odd shadowing affects and complete and utter darkness in areas where you can not see a brush vs open space. -Teddy
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    Srsly, WTF¿?¿?¿?

    Wow you guys really need to get off your high horses and cut the guy a break. Not everyone has experience or insight to make a correct map to YOUR specs. Creating hostility between 2 groups such as TF2Maps and FPS does no one any good and only makes people like myself loose respect for this...
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    How do I fix reflective textures?

    Build your map as per normal and then start TF2. Use the 'Create Server' feature and load your map. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Then you can exit the game and upload your map. -Teddy
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    How do I fix reflective textures?

    Did you build the cubemaps after you compiled the map with flag of -both so you get both HDR and LDR lighting. You then need to load the map as 'Create Server' and run the following in this order sv_cheats 1 buildcubemaps mat_hdr_level 0 map YOURMAPNAME sv_cheats 1 buildcubemaps...
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    Compiling a map ONLY to change the timer

    Open up the existing 'good' BSP file you have with 'EntEd' and then find the timers you are looking for using the 'Find' (Ctrl+F). Once you adjust the timers as you need them save the file and then place it on your server. The server should play off the updated timers and prevent everyone from...
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    [WIP] Bank Vault

    http://forums.tf2maps.net/showthread.php?t=4653 < Look at last post for latest pre-fab. If you want to use the same explosion from Goldrush / Badwater feel free to copy it out of this prefab I created above. I took all of the brushes, props and effects from those maps and packed them up...
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    AD-CP ( Attack and Defend Capture Points ) Prefab of basic entities

    The latest pre-fab can be found here in both VMF and BSP formats. I have completed the template for now along with a number of basic cosmetic changes. NOTE THIS IS JUST A PREFAB AND NOT A FULL MAP. You can use this as a starting point for your own map or simply copy and paste the bits into...
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    [Tip] Using Notepad, sed to save you time with editing entities, brushes, materials.

    Wish I had found that prior to using notepad. Thanks for the tip. -Teddy
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    [Tip] Using Notepad, sed to save you time with editing entities, brushes, materials.

    Some basic Notepad, sed, grep tips to save you time with mapping. Problem 1: You need to rename a large number of entities in your map and do not want to go through each of them via hammer and do it manually. Problem 2: You are converting a map from another game (CSS) and have some missing...
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    AD-CP ( Attack and Defend Capture Points ) Prefab of basic entities

    Here is the latest alpha version of AD-CP game play pre-fab aka BOOM!. This is a proof of concept alpha and has lots of rough edges. Not meant for real game play but amazingly it does play somewhat well. http://stats.blacktusklabs.com/maps/AD_CP_BOOM_A2.bsp.bz2 Now all 5 points have walls...
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    Too many t-juncs / making static props help

    Read up quickly on func_lod and wanted to point this out. http://developer.valvesoftware.com/wiki/Func_lod -Teddy
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    AD-CP ( Attack and Defend Capture Points ) Prefab of basic entities

    Made some changes to this today to show how it can be expanded. I will release another pre-fab with all 5 points setup like this in the next day or two. Shitty MPG with no sound: http://stats.blacktusklabs.com/maps/kablooey.mpg BSP file. Try this as you can then hear all the lovely sounds...