Recent content by Taxouck

  1. Taxouck

    CP 3CP "Underground Canyon"

    Well that's a relief, at least, eh eh.
  2. Taxouck

    CP 3CP "Underground Canyon"

    3CP "Underground Canyon" - Control point map set in an underground canyon - Mostly dev textures So. This is my first map - thanks Crash for his amazing tutorial. It's a small 3CP. That out of the way, this map is underscaled, and combat is scrammed due to a lack of flank routes leading to the...
  3. Taxouck

    3CP "Underground Canyon" A1

    So. This is my first map - thanks Crash for his amazing tutorial. It's a small 3CP. That out of the way, this map is underscaled, and combat is scrammed due to a lack of flank routes leading to the middle capture point. Nonetheless, this is at least 20 hours of work here ('bout 2 hours per week...
  4. Taxouck

    Gliding players off the roof

    Problem is I don't want to prevent players from being able to leap over them too much. It's walking around on it that's problematic... Plus, I don't really have any visual cue as to why they can't get up there, though that's only a "minor" problem and can be fixed. Nonetheless, thanks for the...
  5. Taxouck

    Gliding players off the roof

    Hello! As it currently stands, blast jumping classes, aka demos and soldiers, have access to the roof of the main red and blu buildings in my map; flat, uninteresting, prop-less roofs that can only be accessed due to them being low. While I could make them higher and/or make them interesting...
  6. Taxouck

    RED spawns in BLU's spawn.

    I had completely forgot spawn points have to not touch the ground. Thanks a lot for the help! Will fix that func_respawnroom too, of course.
  7. Taxouck

    RED spawns in BLU's spawn.

    I... Think it finally,after about AN HOUR, decided to be nice and upload itself correctly. Sorry it has to be in an answer though.
  8. Taxouck

    RED spawns in BLU's spawn.

    I don't even know why. The spawn points all seem correctly parametered. It's info_player_teamspawn, it has the team blue/red info filled, even blue spawn for round/red spawn for round just in case, but it still doesn't work for some reason. Do I have to finish the CP logic to get it to work or...
  9. Taxouck

    Problem with unfinished 3CP, BLU instantly wins

    Eh eh... Remember when I said each point had its own group index? That was the problem. Set them all to 0, each cp now properly works, no instant victory for the BLUs anymore. I suppose, with my newly gained knowledge, that group indexes are meant for multi-parts maps a la Dustbowl? Anyway...
  10. Taxouck

    Problem with unfinished 3CP, BLU instantly wins

    Sure did - Didn't use it though. I'll give it a quick glance and see what differs from what I tried to blindly replicate. Thanks for the small yet very valuable advice!
  11. Taxouck

    Problem with unfinished 3CP, BLU instantly wins

    So. Firstly, I am genuinely sorry if there's some forum etiquette I'm infringing with that post. I barely created this account after having encountered a problem in my very first mapping project, so I really am not at all familiar with how it works around here. Secondly, my only mapping...