Recent content by Sylver

  1. Sylver

    Construct a3

    http://archive.tf2maps.net/downloads.php?do=file&id=5331 5cp
  2. Sylver

    TF2Maps.net 72hr Contest #4 - Starts June 21st!

    Might as well throw my stream out there since it looks like hammer is actually working for me now =P http://www.twitch.tv/Sylver_
  3. Sylver

    New Map Pugs - Friday 26 April 2013

    cp_construct_a3 http://forums.tf2maps.net/showthread.php?t=21040 http://forums.tf2maps.net/downloads.php?do=file&id=5331
  4. Sylver

    CP construct

    Updated to a3 -Reworked lobby -Widened the side routes at mid -Added health under mid -Moved choke at mid/2 farther back -Added windows at last Hopefully I didnt screw up any more logic stuff so I can actually get feedback this time.
  5. Sylver

    Gameday - Saturday April 13

    Time Played|Map Name|Author|Download|Thread 30|cp_construct_a2|Sylver|Download|Thread
  6. Sylver

    KotH htp

    Updated to a2, fixed up the layout a bit. Gonna try to get this tested in an impromptu one of these days.
  7. Sylver

    Gameday - Saturday April 6

    Time Played|Map Name|Author|Download|Thread 30|cp_construct_a2|Sylver|Download|Thread
  8. Sylver

    CP construct

    a2 released -Reworked last point -Fixed some of the lighting stuffs -Cut down on shutter doors in lobby between 2nd and last points -Removed unneccessary props (rip random steamroller) -Added new flank route under mid -Fixed bridge areas at mid
  9. Sylver

    What's up with my overlays?

    The white square is supposed to be the respawn room visualizer and have that no entry overlay texture on it.
  10. Sylver

    KotH htp

    My thinking was that if the push/hold concept worked in 5cp, it could work in koth. You bring up a lot of good points, but I think competitive teams might be able to avoid the perma-stalemate in the same fashion that they avoid it with 5cp maps. Basically, I designed this map with too much of a...
  11. Sylver

    KotH htp

    I should probably note that I picked the time for the cap from my competitive experience where 50% of the time teams manage to run down half their time on a single cap. So I assumed an average pub team could hold the point for like a minute and 30? Probably a bad assumption on my part, but I...
  12. Sylver

    KotH htp

    I made this map as both a speedmapping test and to see if this type of game mode could work in TF2. It's basically koth but with a slight twist. Instead of holding the point for a additive 3 minutes, one team has to hold the point for a whole minute and 30 seconds. I came up with this idea...
  13. Sylver

    So I set up my tf_logic_koth entity

    Oh cool, I thought my SDK was just broken or something.
  14. Sylver

    So I set up my tf_logic_koth entity

    And I wanted to experiment with the new inputs, but I get this: help? :<
  15. Sylver

    CP construct

    I'll figure that out when I have to detail the map and I have to actually make sense. Anyways, I just realized forward spawns didn't work, thats what I get for not fully testing the map. =L So yeah, a1b uploaded.