Recent content by Suyo

  1. Suyo

    Players getting stuck in cart

    The map is primarily a KOTH map, but TF2 recognizes it as Payload - which means that's what is in the tags, and also on both the briefing text and gamemode name in the briefing. Placing the train watcher seems to override anything else, which is weird because other entities, like the KOTH logic...
  2. Suyo

    Players getting stuck in cart

    The sv_tags convar, which lists settings on the server, such as "norespawntime", or "bots". It also contains the current gamemode, so people could look for a mode based on these tags. You can see it on the right side in the server browser. The train watcher makes TF2 think the map is a PL map...
  3. Suyo

    Players getting stuck in cart

    Turns out the stupid-check has been the correct guess. It's actually not a payload mode, so I didn't think I'd need it, and didn't know it would improve collisions. So it does work fine now. The only problem is that the train watcher adds the payload tag, even though it doesn't fit, so I'll have...
  4. Suyo

    Players getting stuck in cart

    For the past few days, I've been trying to get a cart to roll up a slope and down another. While it does correctly follow the path, there's another problem - that being the players near it. This happens especially often if a player is in front of the cart and is pushed by it. As soon the cart...
  5. Suyo

    Help: SetLocked not working on control points

    Disabling the Cap Triggers did block the capture, but didn't display the lock symbol. SetTeamCanCap worked perfectly, though - thanks for the help!
  6. Suyo

    Help: SetLocked not working on control points

    Hello, fine ladies and gentlemen, I require your assistance. Here's the situation: I have a map with 6 control points. Each team owns three of them at the start, and the two non-final ones are unlocked from the start. The final point unlocks when the two other ones are captured by the enemy...