Recent content by sunbeam

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    Filter class with trigger_push

    I've been trying to filter class on a trigger_push I'm using, allowing all classes except for the filtered one (medic) to pass it. So far I've failed all my attempts, even though I've read the wiki multiple times about it, and now I'm looking for some help from you people. Is it possible to...
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    Map seem to crash TF2

    Thank you! After spending several hours on trying to find what entity/entities could cause the crash, I found out that 3 func_water_analogs were not "valid" if you can call it that. I removed them and my map started to work again :) I will do something about those P4 displacements as well!
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    Map seem to crash TF2

    Okay so I've been working on a map for a long time now, I have had no problems with compiling it or running it before, until a few days ago when I decided to make the map bigger. When I try to run it in TF2 it seem to crash the game, and I have no clue why (the tf2 console log doesn't say...
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    Map volume always too low?

    I'm mostly looking to play songs over the whole map, let's say on a deathrun map. Then it would be nice to not have it as a light ambience. Take a look at dr_office and it's music room for example, that's the kind of volume I'm looking for. http://tf2.gamebanana.com/maps/164951
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    Map volume always too low?

    Hello, I've always been disturbed on the way how hammer handles volumes of custom sounds. I'm making tf2 maps at the moment, and when I want to add custom sounds I always need to make them louder using audacity, but even then it's not really high enough compared to other maps, and if I keep...
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    DR dr_hallway_beta3

    dr_hallway (currently beta 3) is the 2nd official playable deathrun map that I have made so far. I have made some small maps between the 1st and the 2nd but they're not really playable. http://tf2.gamebanana.com/maps/186222 The map as 17 traps currently. It as minigames such as bumper cars...