Recent content by SturmTea

  1. SturmTea

    ClearCut - Patch

    B16a Change log: Minor Patch: -Added back the crates on battlements. -Made the props in previously mentioned windows also not solid for bullets and projectiles.
  2. SturmTea

    KotH ClearCut

    SturmTea updated ClearCut with a new update entry: Patch Read the rest of this update entry...
  3. SturmTea

    ClearCut - Nine Classes

    B16 Change log: Game Play: -The glass pane in the window of bunker house has been removed, and will now allow players to fire through it. -Roof now has 2 crouch jump paths, and can now be accessed by all nine classes. -Engineer can now build on roof. -Added a cubby on the left side near the...
  4. SturmTea

    KotH ClearCut

    SturmTea updated ClearCut with a new update entry: Nine Classes Read the rest of this update entry...
  5. SturmTea

    My prop browser stopped working, and I don't know how to fix it.

    My prop browse window looks like this now. I have the boojum snark pack installed, but this is what I get when I load up the browser now instead of the green menu with search options. I've been working around It but I think it's time I ask for help and get it fixed. Hoping it's something stupid...
  6. SturmTea

    KotH ClearCut

    B15d Change log: Minor Patch: -Removed candle lighting from the map. It was reportedly causing framerate issues and has thus been removed. Thank you Swissolo for the bringing this to my attention! -Cameras have been added around the point and courtyards. -Red garage has had its upper window...
  7. SturmTea

    ClearCut - Patch

    B15d Change log: Minor Patch: -Removed candle lighting from the map. It was reportedly causing framerate issues and has thus been removed. Thank you Swissolo for bringing this to my attention! -Cameras have been added around the point and courtyards. -Red garage has had its upper window...
  8. SturmTea

    KotH ClearCut

    I'll do some looking into setting up hdr properly in the future.
  9. SturmTea

    Strange Black Boxes on Parts of The Map

    Well, I'm stumped. I removed the culprit brush, but the black squares persist. Idk what to do.
  10. SturmTea

    Strange Black Boxes on Parts of The Map

    More progress, I deleted every single brush on red side and the error disappeared! Not to figure which one is the culprit. And then I have to do it 4 more times.
  11. SturmTea

    Strange Black Boxes on Parts of The Map

    I've continued to narrow it down. It's only showing when I have brush_entities on. So I must have multiple broken brush entities to fix somehow. I'll delete one at a time until the broken one no longer causes the error to appear.
  12. SturmTea

    Strange Black Boxes on Parts of The Map

    Did to quick compiles with and without the area where the texture error appears and the node without a volume error didn't show up when it was cordoned off, and reappeared as I brought those brushed back. Time to research node without volume and how to get rid of it.
  13. SturmTea

    Strange Black Boxes on Parts of The Map

    I'll start using cordon to see if the node volume doesn't show when the brushes are excluded.
  14. SturmTea

    Strange Black Boxes on Parts of The Map

    I re-did the brushes and the black square still appear, checked the lightmap and each brush is set to 16, I remember that there was someway to show the lightmap on the whole map however I forgot.