Recent content by strangemodule

  1. strangemodule

    Fancy meeting you here.

    Fancy meeting you here.
  2. strangemodule

    Beignet

    Beta 6 is now out.
  3. strangemodule

    [Guide] Tips and tricks with vertical space.

    Very useful tutorial, thanks for making it.
  4. strangemodule

    US Gameday - Friday, August 20

    Crap, I completely forgot about this! Sorry! But thank you for testing and getting a demo for me, I really appreciate it.
  5. strangemodule

    US Gameday - Friday, August 20

    Map: cp_beignet_b5 Thread: 13984 Download: 3742 Time: Any time works. STV: Yes, please.
  6. strangemodule

    Beignet

    Beta 5 out!
  7. strangemodule

    Beignet

    Gameday bump.
  8. strangemodule

    US Gameday - Friday, August 6

    cp_beignet_b4 File ID : 3742 Thread ID : 13984 Time available: Anytime. SourceTV: Yes please. I apologize if I did that wrong.
  9. strangemodule

    Play sound to player on first spawn

    Maybe try a trigger_once?
  10. strangemodule

    Beignet

    Beta 4 is out.
  11. strangemodule

    Beignet

    Beta 3 is out.
  12. strangemodule

    Beignet

    Beta 2 is out. Going to try and get it on a gameday maybe.
  13. strangemodule

    Beignet

    I'm not sure where you think Valve doesn't like Gpit style maps (they've made Junction and Egypt official maps), and I disagree on them playing alike. Most people I have played this map with don't think it behaves that much like Gravelpit, besides the obvious of course.
  14. strangemodule

    Beignet

    Cp_beignet is a Gravelpit-style Control Point map (capture A and B, then C to win) that takes place on Manor grounds. Point A is stationed in a Gazebo at the top of a hill; Point B is on the east side of a swamp; Point C is atop the staircase inside the manor itself. It uses the custom Swamp...
  15. strangemodule

    Contest idea thread!

    3-stage contest would have to have a TON of of time for us to make them and test them. Not saying it isn't possible but still.