Recent content by Standard

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    [WIP] dm_rocketarena

    Hmm seems like i didnt complete the post and cant find an edit button. I was ment to say that problems might crop up if a team stacked Heavy. *Edit, turns out i wasnt logged in* I dont know how to do a 3D skybox yet so i will have to read some tutorials and maybe get one on my next map if...
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    [WIP] dm_rocketarena

    You guessed by the name, another gimmick map. A friend of mine came to me with a request for a map in which he could practise with his clan to improve their aim while having fun, so i put this together and would like to get you guys to comment as this is my second map. The map is designed...
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    First map

    Hey, I grabed the map and ran around to check it out. It look decent for a first map but there are some things you could change that would make it much better. They are mainly design and style things that you will be able to build on from what you think looks good when you have more experiance...
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    surge of "gimmick" maps?

    What is with this stupid obsession that for a map to be fun and good it needs to look like valve made it? Your head is in the clouds and you are pissing on the people below.
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    func_regenerate help

    Im not sure i can use the tigger hurt because if its almost instant i dont think players would die. The func_regenerate timing is perfect for what i need along with the ammo restock (without reload) which is why i would really like to keep it. If i used the mapobj_cart_despenser would i...
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    surge of "gimmick" maps?

    I think you need to understand that noobie mappers KNOW they are shit at it and have NO reason to think they are good at it in the first place. They release stuff they have made because people can give pointers and tips as to what they can use tool wise and design whise to make it better...
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    func_regenerate help

    Hey guys, I have a question that someone might be able to help me with. I've covered my map with a func_regenerate and was wondering if it is possible to remove the relating sound effect that comes with it. Thanks.
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    surge of "gimmick" maps?

    Ive made poor gimmic maps for other HL mods in the past but as a first time TF2 mapper there are many different things that make up why first maps are what they are. First maps help the mapper to learn about hammer and what it can do, so ofc they are going to look bad or scrappy. Even second...