Recent content by soylent robot

  1. soylent robot

    WiP in WiP, post your screenshots!

    cp_brainpan (assuming the scary science is BRAINS) get brain in jars get a huge brain in a jar over the final point
  2. soylent robot

    WiP in WiP, post your screenshots!

    Having the VIP be a giant unkillable robot is a lot better than a squishy human...
  3. soylent robot

    WiP in WiP, post your screenshots!

    Blocked out Blu's side on Loggerheads Also fiddled with a long sightline. It's still there, but the only way to use it now is to stand in the path of one of the trains.
  4. soylent robot

    Loggerheads - A5 Update

    - Fiddled with sightlines - Basic blockout
  5. soylent robot

    KotH Loggerheads

    - Fiddled with sightlines - Basic blockout Read the rest of this update entry...
  6. soylent robot

    WiP in WiP, post your screenshots!

    theyre very bright too, i thought they were fireworks or something at first glance
  7. soylent robot

    CTF Terranunis

    oh riiight, i was wondering where those were
  8. soylent robot

    CTF Terranunis

    Hope you dont mind me scribbling on your map Those empty rooms seemed odd to me, I suggest having them lead to underground tunnels to the centre area. Source: I like underground tunnels
  9. soylent robot

    KotH Niveus [Deleted]

    Nice start, but the open area around the point gives big advantage to Scouts, Soldiers and Demomen. Check out Viaduct, it has a good example of an outside point without feeling cramped or closed in
  10. soylent robot

    WiP in WiP, post your screenshots!

    I'm liking that side route over the pipe.
  11. soylent robot

    KotH Loggerheads

    Blocking out Red's facade for Loggerheads
  12. soylent robot

    WiP in WiP, post your screenshots!

    Blocking out Red's facade for Loggerheads
  13. soylent robot

    Loggerheads a5

    http://archive.tf2maps.net/showthread.php?t=24608 Oh boy i hope this works! After probably a year away, I've coming back to TF2 mapping! Here is this daft KotH map involving trains.
  14. soylent robot

    Sandblast a17

    http://archive.tf2maps.net/showthread.php?t=16760 This is Sandblast. It's a 3 stage payload map, in tf2's traditional desert/industrial style. I thought this time I'd avoid going for a community theme (no packrat screw ups that way) or a SERIES OF CUBES layout, so it snakes through a twisty...
  15. soylent robot

    Shadows on displacements and bird's eye view

    so the solution would be to have displacements only where the skybox is, and have the other faces be other brushes? thanks!