Recent content by Sourpickle0402

  1. Sourpickle0402

    need help compiling

    at first it just says (Not Responding) on top of the Compile Proccessor, then a window pops up "Hammer.exe has stop responding"
  2. Sourpickle0402

    need help compiling

    When i compile my almost alpha map (normal, fast, fast) my hammer crashes, is there a way to decrease required computing power?
  3. Sourpickle0402

    is there a more efficient way to get these 1/8 hu leaks from my displaced brushes?

    I keep having leaks in the boders of my displaced brushes, i have found countless, but its just extremely tiring, im wondering if there is a better way
  4. Sourpickle0402

    Always Fullbright

    sorry, that last comment by me was dumb. It worked though, thank you!!!
  5. Sourpickle0402

    Always Fullbright

    My map is always fullbright, I made a another map and it was stil ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files...
  6. Sourpickle0402

    ARENA First Ever Map

    Good Idea, Sorry
  7. Sourpickle0402

    ARENA First Ever Map

    First Ever Map - A simple arena map After you have downloaded it and have a random .bsp file around, go to Steam, right click tf2 and click properties. Once you have gone to the tf2 Properties menu, click Local Files, then click browse local files. Next you need to click the folder labeled as...
  8. Sourpickle0402

    First Ever Map A1

    After you have downloaded it and have a random .bsp file around, go to Steam, right click tf2 and click properties. Once you have gone to the tf2 Properties menu, click Local Files, then click browse local files. Next you need to click the folder labeled as "tf." Once in there click "maps" and...