"I never asked for this."
Bloody Screen, So Real!
They describe it as "realistic", "next generation", and "premium".
This game has no ambient sounds, it...
You should be able to use it as prop_dynamic_override
As steve said, disabling the dynamic shadow and putting in a func_detail or block light to...
Clipping, lets you get out of the map
To see the lines for where players and phys objects will go that was in the dev commentary use this command:
So apparently people are extracting all the P2 content and the decompiled maps are missing static props.
Make a config in the Alien Swarm SDK...
This story doesn't even start believably.
Tried a quick test, I made a brush with 2fort_water_expensive, showed the same brightness problem. I changed it to water_2fort, no more brightness...
Not quite sure whats going on, but here's what I noticed.
For me, it appears to change brightness based on if the water could be seen in the view...
cp_warmfront is kind of an ugly decompile-recompile.
Spawn doors don't have respawn visualizer.
Long respawn times, wave is only ever 15 or 13.
Teams never get a forward spawn.
It's very easy...
Separate names with a comma.