Recent content by sicsided

  1. sicsided

    How to come up with a decent layout?

    I too had trouble coming into TF2 doing layout design, and I found out my problem was over thinking all the classes with the gameplay. I've done layout designs and maps for other games, but thinking about dealing with those 9 classes in terms of balance/gameplay it seemed daunting. I decided to...
  2. sicsided

    Super Scout Bros.

    Do you eat sandviches to regain health? Looks awesome, looking to try it out later today.
  3. sicsided

    WaterTown

    @StickZero - Thanks :) I drew the layout on a sketch pad of mine, scanned them into photoshop then added colors in there. Too many lines messes with my head sometimes without the colors. @Om Nom Nick - Thank you! I was contemplated on how to go about that. Possibly a costume sign or perhaps...
  4. sicsided

    WaterTown

    Hello, first time seriously taking on making a map for TF2, and am very confident about this one! WaterTown is based around the town I live in currently which has a river cutting down the middle of it and some interesting architecture around it although I don't use any directly. Anywho...
  5. sicsided

    Good Day

    Could go to my portfolio site, http://www.shawnsieben.com/ Otherwise here is a pic! The Call of Duty maps are lost to a harddrive crash, and I have yet to upload the other projects yet. Thanks for the info by the way.
  6. sicsided

    Good Day

    Howdy TF2Mappers Name is sicsided, have been going by that through many of online games for quite awhile now. Been mapping awhile now, mainly UT2004, Call of Duty (original), various other games/projects, but I am new to Source and Hammer. Lurked here a bit and now finally dipping my toes...
  7. sicsided

    The Spy Update de-cloaks?!

    @icrap doug lombardi has confirmed that the update will happen for both classes.
  8. sicsided

    Breaking Update News: Sniper Update Info!

    One question: Cloaked spy, with visible arrow in them?
  9. sicsided

    [INFO] Playload entity setup.

    nevermind. I read the Payload tutorial, and the Creating a Capture Point tutorial, and didn't understand the Index area that well int he Create a Cap Point tut. Just had to set numbers @_@
  10. sicsided

    [INFO] Playload entity setup.

    I believe he did a good job also on that tutorial, but this is where I am getting hung up here too. I have 2 caps (for now) and am also having it like someone else where Red is the attacker and Blue is the defender. I have all the correct parameters for Red and Blue so I don't believe that...