Recent content by Shun

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    ctf_rocketscience

    No I agree about the bricktexture but I didn't really want to use the standard red wood wall :/ Still looking for a better alternative. And the shadows yeah, I just don't know how to get rid of them. I'm almost certain it's not a leak but I guess I can check again.
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    ctf_rocketscience

    O hai gais. I've been working on this most of the summer, mostly about two weeks in July. Since then I haven't really touched Source SDK, so now I am making this topic to hopefully commit myself to finishing it :P I wanted to make a small and hopefully fastpaced ctf map (I haven't...
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    sentry targets

    First of all, I don't know :P Now that that's out of the way, if you build a sentrytarget you will render the sentry completely useless as it won't shoot the enemies then, since it's focused on the target. I don't think that will please the engineers :P
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    New signs

    That would be great!
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    New signs

    I'd like a RED opposite to the BLU Industries sign, that would be perfect for my map. Pretty please? :P
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    Did anyone else know that we're linked on the Valve wiki?

    http://developer.valvesoftware.com/w/index.php?title=Team_Fortress_2&action=history shows it was DJive :p
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    I think I royally screwed up :(

    Select it all and choose "Move to world" - that will remove the entity.
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    [WIP]tc_freezerburn

    I agree on the name. For some reason I thought of cp_heatsink, take it or leave it :P
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    "Client timed out" every time I compile

    Seems to work perfectly! Thank you very much for your help and for the fast answer :) Shun
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    "Client timed out" every time I compile

    Hi guys. I've got a big problem here; Every time I compile and run a map I drop from the server within a minute or two. A typical game log: Nickname connected Redownloading all lightmaps Dropped Nickname from server (Client timed out) Disconnect: Client timed out. Disconnect: Client...