Recent content by shippouofdoom

  1. shippouofdoom

    Weird TF2 Lag Issue

    I have(had?) the same issue. I tried to reproduce it but couldn't. I changed the maxplayers from 1 to 5, and set the time limit to -1. Also, the first map I tried was one of the Valve ones. Hope this helps.
  2. shippouofdoom

    Creating a bottomless pit?

    I tried the method that was quoted by the OP in the other thread, but was disappointed with its results (to to mention it lagged when I fell in ;)) cp_steel uses a func_smokevolume with these settings: This could be exactly what I'm looking for. Off hand does anyone know how expensive...
  3. shippouofdoom

    Creating a bottomless pit?

    True, and as it would have to cover the entire bottom of my map, it really wouldn't be feasible. I will have a look around 2fort though to see how VALVe works out its fog controllers. Really? They'd be stuck on the bottom, but that isn't really a good thing...
  4. shippouofdoom

    Creating a bottomless pit?

    Thanks for the help Aly! Now if only I could get overlays to play nice with displacements :P I found a very similar thread to mine here:Abyss Darkness illusion - TF2Maps.net Forums with a different approach I'm also going to try.
  5. shippouofdoom

    Creating a bottomless pit?

    Alright, so I'm trying to make a map that consists almost entirely of platforms along cliff walls. If you were to fall off these platforms/ledges you'd hit a trigger_hurt and suffer 500 points of fall damage (instant death). My trouble is I don't quite know how achieve the "bottomless pit"...