Recent content by SharkmanBriton

  1. SharkmanBriton

    trade_conveyor a1

    I got inspired after seeing Cox's conveyor belt player Sandvich maker I got inspired to make this thing. It's the beginning of a trade map and only the Conveyor idle thing is built atm.
  2. SharkmanBriton

    TRADE trade_conveyor

    trade_conveyor - Conveyor idle trade I got inspired after seeing Cox's conveyor belt player Sandvich maker I got inspired to make this thing. It's the beginning of a trade map and only the Conveyor idle thing is built atm.
  3. SharkmanBriton

    WiP in WiP, post your screenshots!

    2 words: Hell. Yes! Being a brit I've always disliked the lack of maps based in Britain, and this map looks absolutely perfect! Love all the beer on the benches and the skybox!
  4. SharkmanBriton

    Need a map decompiled.

    So I'm the guy who's trying to make maps for parachuting on, and I need to have a good base height size guide to work with, and so I would like to ask if someone could decompile trade_bigcity_s so I can have this height size guide. Thanks!
  5. SharkmanBriton

    A wild idea appeared!

    I was playing soldier in medieval yesterday and you are completely wrong. The Soldier with a Zatoichi is a helluva tank, after a bit of playing I was dominating most of the enemy team. Soldier in Medieval is like a Heavy is in normal TF2. As for Medic, it's a very good ranged class and the...
  6. SharkmanBriton

    A wild idea appeared!

    Yeah a path probably.
  7. SharkmanBriton

    A wild idea appeared!

    So here is my idea: Medieval payload, pl_troy. Basically, it's a multi-stage payload map with medieval mode on, and the payload cart is replaced with a trojan horse thats not scaled down! The horse would have a slower move speed though. 1st stage: up the beaches and through a forest on the way...
  8. SharkmanBriton

    degroot_fort_pa1 2015-12-30

    degroot_fort is a medieval mode map with a yet undetermined gamemode, though I'm rooting for either 3cp like Degroot Keep or with simply no objective like dm_duel. Basically, RED has a fortress in the forest, BLU is attacking, much akin to degroot_keep though I plan to add many more features...
  9. SharkmanBriton

    DUEL degroot_fort_pa1

    degroot_fort_pa1 - A medieval map under heavy development. degroot_fort is a medieval mode map with a yet undetermined gamemode, though I'm rooting for either 3cp like Degroot Keep or with simply no objective like dm_duel. Basically, RED has a fortress in the forest, BLU is attacking, much...
  10. SharkmanBriton

    Parachute - A possible gamemode.

    Hmm... Sounds good, but I wanted to stick to the trade_bigcity feel as much as it is practical, so I was thinking of having the map split into two, the ground area would be for fighting, and the high area for parachuting... Oh and I'm very new to mapping and I have no idea what "build the skybox...
  11. SharkmanBriton

    Parachute - A possible gamemode.

    Hello, I'm a person who loves going Parasolly, if you don't know what that is, it's basically going on servers with friendly mode and parachuting off of tall buildings to locations around the map, currently, there's only one map we can Parasolly on effectively, and that is trade_bigcity_s. So...