Recent content by Sexy Robot

  1. Sexy Robot

    Past 72hr Jam Entry Big fuckin' chainsaw 2017-02-13

    It is a chainsaw, it cuts things up. Replaces a bunch of pyro melee items i hope, blades are animated. Concept art by Square.
  2. Sexy Robot

    Big fuckin' chainsaw

    Big fuckin' chainsaw - Big chainsaw tbh It is a chainsaw, it cuts things up. Replaces a bunch of pyro melee items i hope.
  3. Sexy Robot

    CP Riviera

    Updated to A4 - Completely rebuilt last point - Closed off one side route which made flanking too easy - Removed a higher route to mid - Scaled down and rerouted interiors by mid - Added more cover to mid - Scaled down all control points - Added forward spawns - Nobuilt underwater areas - Moved...
  4. Sexy Robot

    Riviera - Clocktower

    Updated to A4 - Completely rebuilt last point - Closed off one side route which made flanking too easy - Removed a higher route to mid - Scaled down and rerouted interiors by mid - Added more cover to mid - Scaled down all control points - Added forward spawns - Nobuilt underwater areas - Moved...
  5. Sexy Robot

    CP Riviera

    - Brightened sniper racks - Rerouted staircase by final cp - Increased water depth - Added secondary submerged route to mid - Tweaked respawn and cap times - Tweaked health and ammo locations - Made it easier to get out of water in certain locations - Increased duck level by 100% Read the rest...
  6. Sexy Robot

    Riviera - Tweakage

    Updated to A3 - Brightened sniper racks - Rerouted staircase by final cp - Increased water depth - Added secondary submerged route to mid - Tweaked respawn and cap times - Tweaked health and ammo locations - Made it easier to get out of water in certain locations - Increased duck level by 100%
  7. Sexy Robot

    CP Riviera

    Updated to A2 - - Squished entire map to reduce run times by around 6+ seconds - Spawn layout changed to discourage snipers - Rerouted interiors by centre CP - Various sightline fixes - Redesigned rear of final CPs - Spawntime adjustments - Cap-time adjustments - Added round timer - Added duck...
  8. Sexy Robot

    Riviera - Squooshed.

    Updated to A2 - - Squished entire map to reduce run times by around 6+ seconds - Spawn layout changed to discourage snipers - Rerouted interiors by centre CP - Various sightline fixes - Redesigned rear of final CPs - Spawntime adjustments - Cap-time adjustments - Added round timer - Added duck
  9. Sexy Robot

    CP Riviera

    cp_riviera - Bridges, buildings, and water. Finishing up Frontline assets somewhat reinvigorated my mapping gusto. Somewhat of an unoffical 72hr map as I couldn't wait on working on it. 3CP in a sort of vaguely european town setting. Made using a bunch of Frontline assets, of course.
  10. Sexy Robot

    Riviera A4

    Finishing up Frontline assets somewhat reinvigorated my mapping gusto. Somewhat of an unoffical 72hr map as I couldn't wait on working on it. 3CP in a sort of vaguely european town setting. Made using a bunch of Frontline assets, of course.
  11. Sexy Robot

    KotH Zoey

    Updated map to _a2. Comes in two experimental variations; - _a2A, Standard koth_, nothing changed here - _a2B, Standard koth_, but when a team caps the point, the doors to the sewer side upper route close for their team, to potentially make defense harder. It's a gimmick, it's experimental, I...
  12. Sexy Robot

    KotH Zoey

    Thanks a bunch you guys, I'll have a fiddle around with the stuff you've all suggested so far and throw it up for a gameday soon.
  13. Sexy Robot

    KotH Zoey

    In the run-up to my exam results this week I decided to relieve my stress by setting myself my own little personal 72 hour challenge; to make a map within that time-frame. This is the result. It's basically just a bog standard koth_ map, has no kind of theme or anything going for it at the...