Been a couple of ages since I did anything mappingwise, so I figured starting from (almost) 0 would be a good idea. So I (kinda) did.
- scrapped everything but mid
- kept the rotational symmetry for the map
- no water for now
- random placeholder grey angle 3d skybox for future use
- stuff as...
Been a couple of ages since I did anything mappingwise, so I figured starting from (almost) 0 would be a good idea. So I (kinda) did.
- scrapped everything but mid
- kept the rotational symmetry for the map
- no water for now
- random placeholder grey angle 3d skybox for future use
- stuff as...
Minor fixes
-added ramps in the mid zone to reach the mini roofs
-rotated ammo and health pickups at mid into the rooms
-still engaged in combat with the hall of frames
Minor fixes
-added ramps in the mid zone to reach the mini roofs
-rotated ammo and health pickups at mid into the rooms
-still engaged in combat with the hall of frames
Read the rest of this update entry...
Been messing around with a lot of stuff and decided to pull back and rework my map fully. It'd devolved from my original idea of having several small rigs connected to a central rig with the cap on it to...well, the square thing it was before. So now it's this...thing.
...the cp is kind of on...
Been messing around with a lot of stuff and decided to pull back and rework my map fully. It'd devolved from my original idea of having several small rigs connected to a central rig with the cap on it to...well, the square thing it was before. So now it's this...thing.
...the cp is kind of on...
The barrels have commenced their annual journey south to their mating grounds. They may return soon enough; those who survived the journey to and fro, that is.
@Thunderchin It's a massive WIP, nothing is final, the map got a massive overhaul from b2 to 3, so these textures are just a means to get away from pure dev textures and get something that has decently recognizable sides.
Just about everything changed.
- Spawns are now in buildings
- Less space has been made available, maybe by a bit too much
- Map's now jail-like in its appearance. At least I think it does.
Read the rest of this update entry...
Just about everything changed.
- Spawns are now in buildings
- Less space has been made available, maybe by a bit too much
- Map's now jail-like in its appearance. At least I think it does.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble