Recent content by Scarfulhu

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Scarfulhu

    Scarab

    I've had a lot of fun watching the development of this, and I do love the whole vibe this gives off. It's different and fun, so I hope Valve picks it up for Scream Fortress XII.
  2. Scarfulhu

    KotH Tropico

    Yeah, I was to-ing and fro-ing about the turbines, honestly. So I do agree that there maybe should be something else up there. And I already have plans for a dam, actually. Thanks for the advice! :)
  3. Scarfulhu

    KotH Tropico

    Tropico A4 Changelog - Redesigned the areas leading up to mid to shorten length - This removes one of the 3 routes from spawn - Changed the skybox from Borneo to Goldrush - However, the middle building now has a lower level that leads outside - Previously invisible walls at spawn replaced with...
  4. Scarfulhu

    Tropico - A4: Bigger is not always better

    Tropico A4 Changelog - Redesigned the areas leading up to mid to shorten length - This removes one of the 3 routes from spawn - Changed the skybox from Borneo to Goldrush - However, the middle building now has a lower level that leads outside - Previously invisible walls at spawn replaced with...
  5. Scarfulhu

    KotH Lazarus

    After playing Overwatch, I did think it'd be nice to see the multi-KOTH idea in TF2. Could be a lot of fun!
  6. Scarfulhu

    KotH Tropico

    Tropico A3 Changelog: - Added some textures and overlays - Added rocks barrier to improve sightlines at the lower part - Adjusted size of capture point slightly, and moved the prop back a bit - Overlays now show the capture zone of the point (roughly speaking) - Added ramp to previously 1 way...
  7. Scarfulhu

    Tropico - A3 is up!

    Tropico A3 Changelog: - Added some textures and overlays - Added rocks barrier to improve sightlines at the lower part - Adjusted size of capture point slightly, and moved the prop back a bit - Overlays now show the capture zone of the point (roughly speaking) - Added ramp to previously 1 way...
  8. Scarfulhu

    KotH Tropico

    Okay - here's the fixed version of A2, that I've dubbed A2P (Packaged) The next version will just be called A3 though. Changelog: - Skybox no longer makes you trip balls. (Borneo Skybox Assets Packaged) - Trees no longer have existential crisis. (Mayann Palm Trees Packaged) - Lowered trigger...
  9. Scarfulhu

    Tropico - Now packaged with the right assets!

    Okay - here's the fixed version of A2, that I've dubbed A2P (Packaged) The next version will just be called A3 though. Changelog: - Skybox no longer makes you trip balls. (Borneo Skybox Assets Packaged) - Trees no longer have existential crisis. (Mayann Palm Trees Packaged) - Lowered trigger...
  10. Scarfulhu

    KotH Tropico

    Nah it was definitely my bad on that one. The skybox and the trees were supposed to be packaged in with the map, but I guess I didn't package them in properly. I finally worked out how to do the packaging, but it did cause some other issues that I need to iron out. There will likely be a version...
  11. Scarfulhu

    KotH Tropico

    For point 1: I'm not sure about it either. I may change it once I've done a bit more testing. For point 2: I definitely don't want that to be a Sniper spot. I feel like it would be too easy to abuse for snipers. I have most of the sightlines how I want them right now, but they'll get refined in...
  12. Scarfulhu

    KotH Tropico

    I've addressed a few things people pointed out and criticised in this update. Still not sure about some things. Tropico A2 Change Log: Added barriers at the lower exit to provide cover and lessen sniper sightlines from lower building Increased length of lower walls Added new props of either...
  13. Scarfulhu

    Tropico - Tropico A2!

    I've addressed a few things people pointed out and criticised in this update. Still not sure about some things. Tropico A2 Change Log: Added barriers at the lower exit to provide cover and lessen sniper sightlines from lower building Increased length of lower walls Added new props of either...
  14. Scarfulhu

    KotH Tropico

    Tropico - A basic KOTH map located on a jungle base Hello! I've been dabbling with Hammer for a long while, but I never actually got a layout down. So, finally this is the layout I came up with. It's basically my first map - but I have tried several other times to no avail. It does adhere to...
  15. Scarfulhu

    Tropico A4

    Hello! I've been dabbling with Hammer for a long while, but I never actually got a layout down. So, finally this is the layout I came up with. It's basically my first map - but I have tried several other times to no avail. Credits: Sean "heyo" Cutino, Matt "vhalin" Leahy - Borneo...