Recent content by s0da72

  1. s0da72

    Sewer Invasion b7

    It's an under ground MvM map where robots spawn out of a broken pipe that is under construction. Each wave randomly picks one of four paths for the bomb carrier to take. It includes a couple of death pits, as well as supports locations for robot engineers to setup their teleports and sentry...
  2. s0da72

    MVM Sewer Invasion

    Sewer Invasion - MvM sewer Invasion map It's an under ground MvM map where robots spawn out of a broken pipe that is under construction. Each wave randomly picks one of four paths for the bomb carrier to take. It includes a couple of death pits, as well as supports locations for robot engineers...
  3. s0da72

    RD asteroid

    I played for about 20 minutes. As people have already mentioned I did not understand the objects of the map. At first I thought it was a tower defense type game mode. But after a while I realized there were no tower's, nor any upgrades available like you would normally see in a tower defense...
  4. s0da72

    Mann Co. Beta Maps - Early Access

    That was my first thoughts when I saw this announcement.
  5. s0da72

    MVM Giza

    Look forward to trying this map out...
  6. s0da72

    MVM Sewer Invasion

    Maybe I should use a different water texture so that doesn't show up.
  7. s0da72

    [Information] Bot control in mvm: Control points

    good info, thanks for sharing..
  8. s0da72

    MVM Sewer Invasion

    Ok, that would explain it. I noticed one other thing when you were looking down the death pit with the waterfall I noticed it had the purple checkered texture which I believe is an issue with how I'm building the map. Do you see that with both the normal version and Halloween version...
  9. s0da72

    MVM Sewer Invasion

    I noticed in Travis's youtube video some of the textures are different than what I see when I play the map. this is what I see when playing the same map . http://www.youtube.com/watch?v=9FyBjXxrQ_g Does anyone know why the textures would be different between the two? If anyone is...
  10. s0da72

    MVM Sewer Invasion

    Hello, Thank you for hosting the maps. If you have any other pop files that you would like to have added let me know. I think the more pop file selection a MvM map has the better. Love the you tube video, I notice some of the textures are different than what I see on my PC. I guess it...
  11. s0da72

    MVM Sewer Invasion

    I managed to record some game play for the b7 release for both the Halloween and normal versions. The game play with the Halloween version is chaotic but very fun to play. It has a little bit of everything from past Halloween releases. Video: Sewer Invasion Halloween Event game play last...
  12. s0da72

    MVM Sewer Invasion

    download Link has been updated, and should let you download it now. I'm not sure what happened to the old link.
  13. s0da72

    MVM Sewer Invasion

    ========================== changes b7 -- download link includes both mvm_sewer_invasion and mvm_sewer_invasion_event -------- mvm_sewer_invasion -- fixed template pop file robot_sewer.pop secondary sewer king template bot was missing class name. -- changed default pop file...
  14. s0da72

    New entities and features in the halloween Hammer update

    ok, in the source code for the plugin he is setting team number to 5, for the normal MONOCULUS. SetEntProp(entity, Prop_Data, "m_iTeamNum", 5); I can't try this at the moment to verify, but will tomorrow(assuming nobody else hasn't by then)... [edit] I have confirmed that this does...
  15. s0da72

    New entities and features in the halloween Hammer update

    Does the plugin have any source to look at? It might give a clue as to what to set to make it work.