Recent content by Rock_

  1. Rock_

    CP Outflow

    Love the style, the alpha detailing, and the layout. Looks great!
  2. Rock_

    pl_woodrock

    pl_woodrock - Short 1-Cap payload map (Wasnt able to utilize all my time unfortunately) Couldn't get all the features I wanted into the map because I had even more time constraints than the 72 hours, but the map still turned out decently. Shout out to Superchuck/CJ for some much needed help...
  3. Rock_

    pl_woodrock A1

    Couldn't get all the features I wanted into the map because I had even more time constraints than the 72 hours, but the map still turned out decently. Shout out to Superchuck/CJ for some much needed help! Here are some pictures: P.S. Unfortunately the Payload UI doesn't work, and Im...
  4. Rock_

    The new, "can I have my name changed?!" thread

    Can I have my name changed to Rock? (I assume this will likely be taken, Rock_, _Rock are also fine)
  5. Rock_

    Displacements Disappearing

    Thanks for the help! I believe I found the problem and how to fix it. I'm really grateful for the link, I'll use that first now.
  6. Rock_

    Displacements Disappearing

    Also this time, the visleaves appear to be broken in some way, I can only see some of them from certain angles. It only happens when I have displacements.
  7. Rock_

    Displacements Disappearing

    Hey guys, I've been having an issue with a recent map I've been working on where displacements will disappear. I can create displacement brushes, but as soon as I modify the displacement, it will disappear ingame. I'm just simply using a medium-sized level 3 displacement that seems not to work...
  8. Rock_

    Question on Explosions

    Hey guys, I was wondering how to get a rocket to be absorbed by a wall and to get a stickybomb that is detonated on that wall to not hit you. This is commonly seen in jump maps, I want to replicate that sort of effect. Thanks!