Fulgur doesn't have much menace to it, but it's still a good name.
You know, from the looks of it, this may be the first amazing KotH map I've seen in a while!
Just, try learning about the Viaduct formula -...
Does your custom cart have a collision model?
I may be misunderstanding you here.
I've made some serious changes to C and D, but let's start with some general changes.
- Changed the sky to sky_badlands_01.
- Added an...
I like the look of the map so far!
I suggest you overhaul one point at a time.
Now, I think you should overhaul B first, so that you can get more feedback.
However, the only map I...
Finally, I found the sacred map!
It took me messing around with the threads, but I have finally arrived on my pilgrimage-
What? I have to leave...
It took 3 hours to compile the map?
Have you heard of func_details?
Well, looks like I know where I'm spending my free time this week.
This map looks way too open and looks like it has too many sightlines.
An update to cp_traintrap has been released.
In this update:
- Changed RED respawn time on last to make pushing easier.
- Changed the direction...
4 Stages seems like a little much. Do you really need 4?
E-e-ei-EIGHT CAPTURE POINTS?
Separate names with a comma.