RevolutionTeam's Recent Activity

  1. RevolutionTeam rated Startacker!'s post Agree in the thread KotH DeathBagel.

    Wow you must be like a master detective or something

    Jul 17, 2019 at 7:51 AM
  2. RevolutionTeam replied to the thread KotH DeathBagel.

    Thank you. I went to detective school for 69 years.

    Jul 16, 2019 at 9:30 PM
  3. RevolutionTeam replied to the thread KotH DeathBagel.

    I mean, I'm probably jumping to conclusions here, but after some sleuthing, I think I've discovered ample evidence to ask the question:...

    Jul 16, 2019 at 8:06 AM
  4. RevolutionTeam replied to the thread Carving in Displacements.

    Thank you for linking it! I think prebuilding the tunnel, then displacing it seems like a better idea. I came here from watching a...

    Jul 15, 2019 at 11:14 AM
  5. RevolutionTeam posted a new thread.

    Carving in Displacements

    Hi! I wanted to create a tunnel (Think Badwater A) on my map, so I was going to use the carving tool to create a tunnel. However, I'd...

    Forum: Mapping Questions & Discussion

    Jul 14, 2019 at 5:06 PM
  6. RevolutionTeam replied to the thread KotH Koth_RavineRumble.

    The only problem I see is how small the map is. I suggest maybe looking at official KotH maps, and maybe making the map a bit longer....

    Jul 12, 2019 at 8:57 AM
  7. RevolutionTeam rated SnakedSnack's post Like in the thread WiP in WiP, post your screenshots!.

    [ATTACH] [ATTACH] [ATTACH]

    20190703014447_1.jpg 20190703014312_1.jpg 20190703014251_1.jpg Jul 11, 2019
  8. RevolutionTeam attached a file to the thread WiP in WiP, post your screenshots!.

    [ATTACH] Here's KotH Viaduct. Maybe use the basic layout? Point is, you need to make this distance from spawn to the point longer,...

    dieaduct.png Jul 11, 2019
  9. RevolutionTeam replied to the thread WiP in WiP, post your screenshots!.

    That's all? Just a RED house, a BLU house, and a capture point? Am I missing something here?

    Jul 11, 2019
  10. RevolutionTeam replied to the thread MVM Canyonpush.

    I really like the idea, but I think it might work better in reverse: The bots push the cart, and the humans have to defend. Bots...

    Jul 11, 2019
  11. RevolutionTeam replied to the thread PL Shoreleave.

    Oh, man. This is such a cool map! The details are amazing! I also really like the idea of the cart crossing over itself on a bridge. If...

    Jul 11, 2019