Yeah, I wouldn't enjoy that. But personally, I have to admit I would kinda feel validated if Blizzard or Hi-Rez saw my map concept as worthy of taking.
No, I'm not a developer, no I'm not taking your map concepts :P I'm taking your souls!
That aside, I'm curious. How would you feel if Blizzard, or Hi-Rez looked at your idea for a new map type and made a series of maps for Overwatch or Paladins using it?
Not taking the layout or any of the...
Hammer is a woefully unstable development tool and I don't think the devs ever bothered to patch it to a semi-reasonable level. When you map with hammer you kinda have to accept that it will crash often, it will crash for nearly inexplicable reasons, it will crash if you don't do anything in it...
You can use an occludder if there are some walls in your open map. Just make sure to not use too many and to position them in such a way to cover as much rendering as possible.
Edit:
I once tested displacements with physics objects just out of morbid curiosity and using a 5000 unit bumpy plane I didn't have any trouble until I'd sewn 4 power 4 displacements together. So just don't do that...
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