Recent content by Redfurn

  1. R

    cp_dust_town

    Where are all the signs? ;) Really, the defenders have A and B signs above the spawn exits, thats ok but maybe not enough. The attackers have no sign which path leads to A and which leads to B at all. there are only some flashing arrows, and they are red instead of blue. ;) So you can...
  2. R

    [WIP] tc_meridian

    With ctf you just grab the intel and run away, with a CP you have to stand there in the enemy base for a while and defend yourself on the CP.
  3. R

    [WIP] cp_stonequarry_b3c

    I took a look at the b1 version. Looks great, but please add more signs. You never can have enough signs, because most players always tend to run around like blind chicken on maps like this one. ;) Can´t wait to see the public release, i think it is a great map. :)
  4. R

    cp_overflow

    You can build on the elevator that goes to the roof of the base and on the elevator with the music, too. And of course they are exposed and everything can be destroyed, but as said a teleporter up there cannot be seen from below. So engineers can build a sort of trap, and i think that´s...
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    cp_overflow

    Wow, the final looks great, other versions i played were oversized and/or the middle point design wasn´t as good as it is now. I still see a problem out there, sorry. The elevator with the music is so funny, great idea. :) But the top of all elevators has to be "nobuild", at the moment...
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    [WIP] tc_meridian

    The idea of the map is great, and now in beta the looks of the map are awesome. That in advance, great work so far. The missing CTF-HUD, anything new on that, have you contacted valve maybe? I am curious about that, because i think this ist the important point to say something about the...
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    CP_bloodstained

    Same here, on dustbowl style maps we always work with roundlimits, not with pointlimits, so that is not a problem. Each team is defending one time and attacking one time, or if that´s too short on that map, it is twice defending and twice attacking. If one team defends on stage 3 and the...
  8. R

    CP_bloodstained

    We played it today, both teams defended the second CP on stage 1, seems a little too easy for defenders.
  9. R

    CP_bloodstained

    Oh, already final now, last time i played b3 on a server i think, was a lot of fun. The final looks good, have to test it on a full server of course. But what about a point system like dustbowl (each cap = one point)? I think it is a little frustrating if one team defended on stage 3 and...