Recent content by Radenska

  1. Radenska

    rill

    Hey Moose, How did you get the material off the waterfall model and apply it onto a displacement w/o having to repack it into the .bsp? The river is really well done - the sound/particle systems make it rather convincing.
  2. Radenska

    Happy New Year!

    Happy new years mappers!
  3. Radenska

    Propaganda Contest.

    Submitted this poster yesterday.
  4. Radenska

    Thebes

    Hey Steaky, Purely from a visual standpoint, in reaction to the screenshots: I'm usually not sure about it in TF2, but you've really taken advantage of darkness and its strengths here. It gives the Egypt style a fresher look, and the geometry/brush work really helps generate the nice...
  5. Radenska

    The Modcast Ep.3. Interview with "Harvest" Author, Heyo

    There's also the .MP3 link you can simply download or stream, right above the iTunes link at the blog post, if iTunes proves buggy for others. Though if neither work, it may be a browser/internet connectivity related issue. Again, I wish I knew why that happened. I've had podcasts that...
  6. Radenska

    The Modcast Ep.3. Interview with "Harvest" Author, Heyo

    That's odd, I just tested it and it was loading fine - downloaded all the way on iTunes as well. My provider has unlimited bandwidth, so there shouldn't be an issue, ideally. Try again in a few minutes perhaps. Sorry it is doing that though, I'll look into it further. If anyone else...
  7. Radenska

    The Modcast Ep.3. Interview with "Harvest" Author, Heyo

    Hello folks. Well, it's been a little longer than I hoped but the new episode of our student game-design / modding podcast is now available. The topic of discussion revolves around iterative design and level design. You can find the episode here (direct download or iTunes link available, take...
  8. Radenska

    Want to talk about your map, on a podcast?

    If you've authored a finished, released map, especially one that's gone through the playtesting days here at TF2maps.net, I'd like to invite TF2-map makers here for an interview about their work on future episodes of The Modcast (our most recent episode featured Immortal-D and can be found here...
  9. Radenska

    Arc Mountain

    I updated most of the screenshots. I haven't uploaded the new .bsp yet (fixing the clip brush issues you guys pointed out above), but these better represent what I've tweaked visually.
  10. Radenska

    For those about to map....

    While we may not be an official TF2maps.net Podcast, I can tell you that we'll look at and discuss a number of maps and contests that crop up around here from time to time. In case you're wondering, I'm the creator of the podcast :). Thanks for giving including us in the news btw...
  11. Radenska

    Skylist Updated

    Ok, I've updated the sky_night_01 info on the wiki, straight from a decompiled pipeline itself. http://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List Here's the shortcut though: plr_pipeline 0 265 0 / -35 / 34 38 45 250 / 26 29 34 250 / -1 -1 -1 1 / -1 -1 -1 1 *EDIT...
  12. Radenska

    Yes I have tried!, Paying $$$ Experianced Mapper for My Concept

    Sorry, I misinterpreted your ideas a bit. And yes, PLR does have two Payloads. I was under the impression you wanted a parallel challenge for both red and blue teams. Instead, you essentially seem to want to streamline and speed up the Payload map style so that rounds are shorter, the maps...
  13. Radenska

    Yes I have tried!, Paying $$$ Experianced Mapper for My Concept

    So here we go: do you want to MODify each stage of the 3 part payload maps, with tweaks to the existing payload concept and implementation, but also to use them as a grounds to prototype and test these ideas through practice? If so, I would clearly list what the payload maps you want to use...
  14. Radenska

    Yes I have tried!, Paying $$$ Experianced Mapper for My Concept

    Well he mentions the following: -Going back and forth, both Red and Blu teams. -Being like CTF, and CP, and "not as messy". I think he wants a PLR, Payload Race map. By messy, he means asymmetrical perhaps. And CTF is almost always symmetrical, whereas CP could go both ways. There are CP...
  15. Radenska

    Skylist Updated

    Ah, you're right the light_env properties aren't listed for that one...I believe I scoured a decompiled Pipeline for its information actually - I'll go through it and list the numbers to put in tonight. If you can't wait though, decompile or look for the .vmf of Pipeline online somewhere, open...