Recent content by R0GAN

  1. R0GAN

    Help! Cant use mouse to move camera In hammer.

    Press z when the mouse is over the primary viewport, and z again to exit out of that manual camera control.
  2. R0GAN

    Another community has been stealing my community's official map

    Maybe put in some decals or something in spawn rooms identifying which community the map belongs to and then maybe the anti-decompiling measures people suggest. Actually maybe making a sign out of brushes might make them unable to put sourcemod decals to disguise it.
  3. R0GAN

    Black brush faces?

    I feel so stupid for not having tried that already xD It seems to work, thanks again Crash, you the man.
  4. R0GAN

    Black brush faces?

    When I do that, the blackness just moves to other faces and if I move it any significant amount, the map gets weird leaks with no point file =/
  5. R0GAN

    Black brush faces?

    Hey guys so while messing around with a map I'm doing, a handful of brush faces in one particular part of the map have started going entirely black when running the actual map. I've attached a picture here of what I mean. Using the interlopers.net checker, it says I have a 'zero child patch'...
  6. R0GAN

    Using Trigger_teleport

    You're gonna want 2 things: a. A trigger brush. b. A teleport destination entity If I remember right, the teleport destination entity is info_teleport_destination. Place one of those down where you want it, raise it a little off the ground and give it a name. Then, make a brush where you want...
  7. R0GAN

    Will pay keys for a quick map fix

    Thanks heaps crash! Also while I've got the opportunity I wanna say I like your tutorial videos alot, they're the main thing that got me into trying mapping by being so easy to understand! Got no invasion keys though sadly. I'll be sending you the mann co keys soon as steam community starts...
  8. R0GAN

    Will pay keys for a quick map fix

    Hopefully this isn't considered out of place in this forum, but what I need is a map fix or optimization of whatever for my custom version of 2fort. I worked on it a bit before I started running into 'vis decompression overrun' problems, so the map doesn't really work. I've tried asking for help...
  9. R0GAN

    Map crashing my game upon loading.

    I've managed to fix the crashing, the problem now is a 'vis decompression overrun' problem in-game.
  10. R0GAN

    Map crashing my game upon loading.

    Yes, I've updated the links in all my posts in this thread to my latest vmf file. That would be amazing if you could get it optimized. I must say, you guys are really helpful!
  11. R0GAN

    Map crashing my game upon loading.

    Ok so I've messed around with making loads of stuff func_detail and now the map no longer crashes on loading, but I get a massive problem when it's started up. I get 'error: vis decompression overrun' spamming up the console and parts of the map spazz out, going invisible all the time. On the...
  12. R0GAN

    Map crashing my game upon loading.

    I really cannot get my head around the visual optimization and cutting down on clusters etc. If anyone would be so kind as to go into the vmf and make it able to run I'll give 2 mann co. keys as a thank you. The vmf is here in case anyone's interested in helping me with that...
  13. R0GAN

    Map crashing my game upon loading.

    How do I reduce the number of clusters? It seems I am over the max umber by a very long way but I really haven't added much to the map. I don't really understand the concept of clusters.
  14. R0GAN

    Map crashing my game upon loading.

    I just verified my game cache and it still crashes sadly. Thanks for letting me know it's likely due to logic problems. I'm not sure if I've changed the logic since my last working version. In the last working version, I think I had the briefcases deleted and the outputs regarding the intel has...
  15. R0GAN

    Map crashing my game upon loading.

    I really have no idea what you mean by that. My game currently runs other maps, including a previous version of my edited map, fine if that's relevant.