Recent content by R!ghteous

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    Manngrove rc

    Manngrove Marsh (PL) (Release Candidate) by Reid "R!ghteous" Hansen Email: the.real.r1ghteous@gmail.com Currently: Release Candidate 5 Overview: As the payload plods its course through Manngrove Marsh you can rest assured it's going to be a bumpy ride. The focus of this map is to provide...
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    Sticky: The original VALVe maps (Great Reference)

    Can someone decompile CP_steel?
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    Shadows/Lighting (dumb Q)

    I was able to fix it. Thank you all for your help.
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    Shadows/Lighting (dumb Q)

    I have checked and rechecked and rechecked. I have used the pointfile tool to verify that there are no leaks.... I have no idea how to fix this at all. Does anyone have a clue? I am happy to send the file to anyone who wants to take a peek. please let me know. What other options could it be?
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    Shadows/Lighting (dumb Q)

    I really dont think thats it. The props are supposed to have shadows as you can see from my images however there is no minimum light on brushes. I dont know how to fix this... anyone?
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    Shadows/Lighting (dumb Q)

    Yes i do have the light_environment created with the proper settings enabled. :-/ I Have no other idea what it may be.
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    Shadows/Lighting (dumb Q)

    I just checked again. There are no leaks. I still have no idea why this is happening.
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    Shadows/Lighting (dumb Q)

    Not that I am aware of. Is there a simple way to find out?
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    Shadows/Lighting (dumb Q)

    I am recreating the middle point of cp_well for my own purposes. I have all of the brushes/lights/models in the proper places but the lighting is still way off. I dont know what I am doing wrong but im sure someone here knows whats up This is what I have currently: This is what I want...
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    Quick Question: Trains

    Works perfectly. Thank you for your help man. my cart on a track looks super sexy now :D
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    CP Complex - Breaking up the battlefield

    Yeah but cp_gouge isn't a bad name for a map anyway :D
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    Quick Question: Trains

    This is my first post (even though I have been reading here for awhile now) so first of all hello. :-D Secondly, I am creating a map that is going to have trains moving like that in cp_well, through this tutorial http://tf2maps.net/showthread.php?t=1072 I have the trains setup and moving so a...
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    How do you go about setting up trains such as those in CP_Well?

    I have the same question... hope someone gets back to you soon... :-/