Recent content by Qwertymenow

  1. Q

    Mad Milk Water?

    Mini Bump. I have read this thread, http://forums.tf2maps.net/showthread.php?t=23447, and all I need is the command to apply madmilk. Is it milkplayer?
  2. Q

    Mad Milk Water?

    That's good to know. I'll probably use the water textures until I'm in the beta phase.
  3. Q

    Mad Milk Water?

    So I have an idea for my map where the player can swim in a vat of milk. I just want to know two things before I even try: 1, can I make the color of the water white without having to include custom assets (I really don`t want to pack the bsp and do all of that) 2, Can I apply a mad milk...
  4. Q

    Making a round Grain Elevator Elevator

    Wow, thanks for the quick reply guys! I'll try that out in a bit. Edit: Hey, it works perfectly. Thanks again :)
  5. Q

    Making a round Grain Elevator Elevator

    So, I had an idea for a Control Point on my A/D map, that would be inside of a grain elevator: http://upload.wikimedia.org/wikipedia/commons/9/95/Alicel_grain_elevator.jpg I want it to be round, and I want there to be three entrances, but I'm not sure how to do this. I tried using multiple...
  6. Q

    Light in map not working; no leak

    Well, instead of spending my summer holiday trying to optimize what is obviously a dead end (it's my first map, what did I expect :)), I'm going to start a brand new map with all of the skills I've learned. Thanks to everyone for their fast replies, especially tyler. If anyone still feels like...
  7. Q

    Light in map not working; no leak

    Hur hur hur. Thanks for the input, Tumbolisu. I know there's a lot of issues, but this is my first map.
  8. Q

    Light in map not working; no leak

    I deleted it, but still no go. Running the compile log through Interlopers yields no errors. Also, as a side note, thank you for spending your time on this. :)
  9. Q

    Light in map not working; no leak

    Yeah, I'll do that. I tried Freyja's suggestion in the other thread, but it didn't work. Edit: Here it is: http://forums.tf2maps.net/downloads.php?do=file&id=6251
  10. Q

    Light in map not working; no leak

    So, I looked in note pad, but it can not for the life of it find two quotation marks beside each other. I'm okay with posting my map online (it's not as if anyone would steal it or something). Do you know a good sharing service I can use without having to log in?
  11. Q

    Light in map not working; no leak

    The only errors that come up with alt+p in hammer are "entity has unused keyvalue 'angle'" errors. I'll post another compile log, just in case the other one isn't complete.
  12. Q

    Light in map not working; no leak

    Nope, still doesn't work... Just so you know, the light does shine on my viewmodel, and the light in the room is identical to all of the others.
  13. Q

    Light in map not working; no leak

    I just realized how long that compile log is. wow. edit: derp, I just copied the whole log, from the .log file. woops edit 2: so interlopers is saying that vvis, vrad, and vbsp were not run. I don't know why not.
  14. Q

    Light in map not working; no leak

    1: They are inside of lamps, but the lamps are set to no shadows, they aren't blocked, and they aren't named. 2: Yes, I am 3: and yes. It found some errors, but nothing that I'd think would cause this. If it helps, here's the compile log. If you run it through interlopers, disregard the...
  15. Q

    Light in map not working; no leak

    So, I was merrily mapping away on my first map, when I came across a production halting error: the lights in my map won't render. Even weirder, a small room that is enclosed with a block light texture still has working light in it. I tried to load the point file to check for a leak, but there...