Recent content by QuickNinjaCat

  1. QuickNinjaCat

    Model [request] Lab equipment

    Could you provide a download link to it? It looks fine for what I need.
  2. QuickNinjaCat

    [Request] Computer Monitor for a Desk?

    Speaking of a chemistry lab, do you think you could provide the link to the thread? I would like to see it.
  3. QuickNinjaCat

    [Request] Computer Monitor for a Desk?

    Hey, thanks a lot for the idea! :O :thumbup: 1. I know. 2. My map is (somewhat, I guess?) set in the mid 90's. So a desktop computer model (like in the screenshots of the HL2 one) would work for my map. Even just a re-texture of the HL2 model would work. Or I could just have a (like...
  4. QuickNinjaCat

    [Request] Computer Monitor for a Desk?

    The setting is inside a classroom. I'm making a CTF school-themed map. The CTF game is out on a playground and the spawn rooms are classrooms.
  5. QuickNinjaCat

    [Request] Computer Monitor for a Desk?

    I was wondering if somebody could make a computer monitor model. I do know how to compile models (using GUIstudioMDL). But I SUCK at making them fit any form of style (TF2, in this case). Could somebody make a computer model based off of (from HL2) "props_lab\monitor02"? You can see what it...
  6. QuickNinjaCat

    Model Spiked Mace - For Demoman

    Technically, he could jigglebone the ball & chain part. Like how for example, the Holy Mackerel, or even like the "Botkiller" weapons. Excellent idea though! :) I agree with most people that the ball should be larger.
  7. QuickNinjaCat

    Map Compiling Error "Windows cannot find the file specified."

    Oh. I think I know what you mean. I have a spot in my map that has the "clip" texture on all faces except for one, which has a fence texture. I was trying to have a fence that I could shoot through. Thanks a lot! :O
  8. QuickNinjaCat

    Map Compiling Error "Windows cannot find the file specified."

    Hi. I'm fairly new to mapping, and I have a HUGE problem when I compile my map. I don't know whats wrong. Here's the compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files...