Recent content by Psychopath

  1. Psychopath

    Custom gamemode: Base control (single stage)

    I mean if you're going to pull the plagiarism card, I can willfully accuse you of copying me circa 2011. Don't be like that. It's not like the concept itself is far out there.
  2. Psychopath

    CP Snowplow

    To be fair, even without a group of new players one can piece together why it's confusing. It functions as an A/D map with more things going on visually than normal. Train HUD is spread across the top and bottom of the screen instead of all relevant information being paired up. I know it'd...
  3. Psychopath

    CP Snowplow

    To be honest that sounds more like a miscommunication issue than anything else. The short has the base premise of a runaway train. The first iteration of the map had players following a slow-moving train and guiding it down different tracks, the more-recent iterations have people following a...
  4. Psychopath

    CP Snowplow

    Having it stop, even to a grinding halt, at every point just makes the train feel more like a prop than it feels like this deadly runaway that needs to be stopped at any cost. Hell, having it stop at all goes against what the short gave to that train's weight. Stopping it in the short took a lot...
  5. Psychopath

    CP Snowplow

    I imagine that the confusion that was allegedly reported by new players is simply the custom mode. To us it seems like second nature. And I'd defend having a separate custom mode if it were distinct like the earlier iterations. Right now it's best described as Attack/Defense with an impromptu...