Recent content by Pru

  1. P

    Casted

    I think it's a plausable idea to completely just drop this map, I'll release it as an unfinished later on - for now I have 10 days to come up with an idea, execute it and build ontop of it... I'm so glad I have alot of free time atm. I don't think this concept was going to work anyhow...
  2. P

    Casted

    Alright thanks, I'll do that for the next release - I'm also confused as to your position on the water. Otherwise, the water may have been used for making 'Meet The' scenes - I believe they included almost (if not) all the content used in each. EDIT: Derp, I forgot to use the...
  3. P

    Casted

    Changelog History --------- -Increased hieght of skybox, soldiers can no longer 'hit' the top. -Increased light within spawn rooms, much more visablility. -Changed water to a more expensive and better quality texture, also created a water_lod_Control so the water doesnt become super dark when...
  4. P

    Casted

    Map has been released! Do remember it is in BETA, so as you all know I'd appreciate the feedback from this - I still have quite a few things planned for this map, more routes at no.1. I also realise it isnt quite suitable for full out games, but research and development are the two key factors...
  5. P

    Casted

    I'll take another look at the lighting - thanks.
  6. P

    Casted

    I like to keep track. :P
  7. P

    Casted

    New images for the map! OUTDATED, look further down for updates.
  8. P

    Casted

    Updated just as you asked - files were originally in for upload but were not the right format. :c
  9. P

    Casted

    cp_koth_Casted [BETA RELEASED] Submitted for KoTH Contest, Sponsored by STAR_ http://forums.tf2maps.net/showthread.php?p=263980#post263980 Greetings, this map is -=NOT=- for Medieval mode - it simply resembles an old castle look ... (I personally do not like medieval mode anyhow)...