Recent content by ProselyteCanti

  1. ProselyteCanti

    WiP in WiP, post your screenshots!

    Mostly just for fun I guess. There aren't any other good ports of it for TF2, to my knowledge.
  2. ProselyteCanti

    WiP in WiP, post your screenshots!

    some shots from my port of gm_flatgrass
  3. ProselyteCanti

    WiP in WiP, post your screenshots!

    Would displacements work to make actual holes? I thought they were just for hills and things.
  4. ProselyteCanti

    WiP in WiP, post your screenshots!

    I didn't really know what else to do. Open to suggestions tho.
  5. ProselyteCanti

    WiP in WiP, post your screenshots!

    I can't model/sculpt for shit
  6. ProselyteCanti

    WiP in WiP, post your screenshots!

    First time mapping on my new PC, also first time mapping in a while.
  7. ProselyteCanti

    entirely underwater map?

    So I've had this idea swimming around (no pun intended) in my head for a while. Basically a competitive map where everything is underwater. Most likely control points or king of the hill. You'd possibly be stripped to melee since some weapons don't work underwater though that could be a bit of a...
  8. ProselyteCanti

    Making interesting geometry?

    So, I'm starting to find that while I can make pretty decent layouts, I have trouble making good geometry. I'll make a layout that's good for gameplay, but pretty much devoid any detail (everything looking blocky, entire rooms with only one or two textures, ect). So I guess my question is...
  9. ProselyteCanti

    WiP in WiP, post your screenshots!

    can't decide if I wanna call this aqua_tongue or below_the_hurricane
  10. ProselyteCanti

    Compile log for studiomdl?

    Don't know if this is the correct place to ask, but does studiomdl.exe have a logging file? It closes to fast, so I can't see what error I'm getting.
  11. ProselyteCanti

    The Best Spawns?

    plr_dogbread
  12. ProselyteCanti

    WiP in WiP, post your screenshots!

    koth map I'm working on as a memorial for the cp map that I accidently deleted
  13. ProselyteCanti

    Solidity for MVM carrier?

    Ended up using playerclipping for the interior. So thanks for that. Only problem being that I still fall through upon spawning, yet I can still walk on the playerclips. I know I have it all positioned correctly, or at least I should.