Recent content by poptop89 [G.E.W.P.]

  1. poptop89 [G.E.W.P.]

    A TF2 Weapon Analysis: The force-A-Nature

    Thank you, wish I had put more work into it, but shit happens. Thanks for your support.
  2. poptop89 [G.E.W.P.]

    Past 72hr Jam Entry A TF2 Weapon Analysis: The force-A-Nature 2017-02-13

    A youtube upload version for better quality. I made this for the 72 Hour TF2 Winter Jam! In total I probably spent about only 20 hours from late February 11 until today. Due to unfortunate circumstances in my family I was not able to fully polish it to my liking, but I got it to a watchable...
  3. poptop89 [G.E.W.P.]

    A TF2 Weapon Analysis: The force-A-Nature

    A TF2 Weapon Analysis: The force-A-Nature - A Video for the 72 Hr Contest covering the Force-A-Nature A youtube upload version for better quality. I made this for the 72 Hour TF2 Winter Jam! In total I probably spent about only 20 hours from late February 11 until today. Due to unfortunate...
  4. poptop89 [G.E.W.P.]

    Map not generating lights when using skybox.

    I plan on it, I still have some space working toward the back to work out, thus why it's a bit spread out. I placed it pre emptively thinking i'd be working faster and it just sort of slipped my mind.
  5. poptop89 [G.E.W.P.]

    Map not generating lights when using skybox.

    I fixed the problem. I've no idea which fix it was, but thanks, you were a tonof help. I ended up moving the map down so the origin was above the map and it seemed to fix.
  6. poptop89 [G.E.W.P.]

    Map not generating lights when using skybox.

    I deleted the entire skybox, which is just a hollowed cube for now, and remade it and compiled in normal. It's of note that the skybox does show up. Here's the vmf, haven't moved the map yet, (though I have done it previously in regards to the same problem. It does have some custom textures and...
  7. poptop89 [G.E.W.P.]

    Map not generating lights when using skybox.

    Both of those sound amazingly helpful, I am attempting to compile it normally now. I unfortunately don't know much about the differences between 2D and 3D skyboxes, but if it helps, the tools brush I used just says "skybox", there is another for skybox 2d, which I haven't tried using at all yet...
  8. poptop89 [G.E.W.P.]

    Map not generating lights when using skybox.

    ***FIXED*** My map has had this bug lately. When I remove the skybox all together it fixes, but when it is there and I compile the map my map is entirely black, save for props, and I can't see anything. I have lights in all major areas where I need to see right now, a light_env, but nothing...
  9. poptop89 [G.E.W.P.]

    koth_crater - UPDATE 1

    Added an asteroid type rock around point to limit sniper sightlines to temp spawn and explosive divebombing Added roof to temp spawn Aligned textures on some walls Added Asteroids to skybox
  10. poptop89 [G.E.W.P.]

    KotH koth_crater

    Added an asteroid type rock around point to limit sniper sightlines to temp spawn and explosive divebombing Added roof to temp spawn Aligned textures on some walls Added Asteroids to skybox Read the rest of this update entry...
  11. poptop89 [G.E.W.P.]

    KotH koth_crater

    koth_crater - space map work in progress This map is still in VERY early development. I made it over the course of about 3 continuous days in terms of availability and a day in total hours of work However, I came up short in terms of ideas and balancing. I plan on uploading it to the steam...
  12. poptop89 [G.E.W.P.]

    koth_crater 2016-03-07

    This map is still in VERY early development. I made it over the course of about 3 continuous days in terms of availability and a day in total hours of work However, I came up short in terms of ideas and balancing. I plan on uploading it to the steam workshop after receiving permissions from the...