Recent content by Narpas

  1. Narpas

    CP 23Narpas72

    Narpas updated 23Narpas72 with a new update entry: a1b Read the rest of this update entry...
  2. Narpas

    72hr Jam 2023 23Narpas72 - a1b

    Bugfixes! Fixed missing collisions on flatcars Made train in red's forward spawn actually move Blue's forward spawnroom visualizers now work properly Deathpit at final is now an actual deathpit Fixed an unassigned areaportal brush
  3. Narpas

    CP 23Narpas72

    Narpas updated 23Narpas72 with a new update entry: a1a Read the rest of this update entry...
  4. Narpas

    72hr Jam 2023 23Narpas72 - a1a

    Added forgotten lighting in red's final spawn, made some adjustments to pickups and added patches underneath them, and did a quick areaportal pass
  5. Narpas

    CP 23Narpas72

    Narpas updated 23Narpas72 with a new update entry: a1 Read the rest of this update entry...
  6. Narpas

    72hr Jam 2023 23Narpas72 - a1

    Lighting and pickups! Still no patches under the pickups, and the map hasn't been tested at all and has little optimization done yet, though
  7. Narpas

    CP 23Narpas72

    Narpas submitted a new resource: 23Narpas72 - 72hr 3CP Read more about this resource...
  8. Narpas

    72hr Jam 2023 23Narpas72 a1b

    Made for the 2023 TF2Maps.net 72 Hour Jam. Uses the executive model from FGD5's More Vehicles pack, and some modified trainyard railings from a pack I can't seem to find currently. Has not yet been tested, and currently lacks pickups, proper lighting, and proper optimization work. I'm working on...
  9. Narpas

    Happy Birthday Emil!

    Happy Birthday Emil!
  10. Narpas

    Congrats!

    Congrats!
  11. Narpas

    Soldier of Dance (Kazotsky Kick) Fugue

    Narpas submitted a new resource: Soldier of Dance (Kazotsky Kick) Fugue - A fugue based off of the A section of Soldier of Dance (the Kazotsky Kick music) Read more about this resource...
  12. Narpas

    Past 72hr Jam Entry Soldier of Dance (Kazotsky Kick) Fugue 2022.07.24

    A fugue that I wrote off of the A section from Soldier of Dance. Currently, it's only a three-voice exposition, as I ran out of inspiration. I was wanting to incorporate the B section, maybe as a second theme as a part of a double fugue, but I couldn't get it to work in a way that I liked...
  13. Narpas

    CP Narpas72 (CP)

    If you're interested in how I did the overtime for this map, I released a prefab for it here. (Also, the logic was broken still in the latest version (which never got tested), but this has (again hopefully) been fixed in the prefab, and will be ported when/if I decide to continue this map.)
  14. Narpas

    Standin-style CP with overtime

    HOW DOES ALL THIS WORK?: Well, I'm glad you asked! Read ahead if you're interested, but feel free to skip this if you aren't. This is pretty complicated, so I'm going to break these into sections and place them under spoilers. Congratulations if you managed to read through all of that; it...
  15. Narpas

    Standin-style CP with overtime v1

    WHAT: This is logic for 3CP Standin-style domination (one team wins by capping and holding all three points) with support for overtime mechanics, which enables when a team caps their third control point while the opposing team is contesting one or both of their other points. It contains: Three...