by Philip M
Gametype: Attack/Defend CP (Dustbowl-style)
Recommended # of...
Can't say anything about gameplay (haven't tested), but I do really like the architecture/colour scheme of the buildings in the second screenshot!
I really like the art direction, what you have going around RED's D point looks promising. The railings/tall industrial buildings looking out the...
Alpha 2's changes:
- Gave BLU forward spawn
- More healthpacks
- Made one way doors more clearer
- Other minor changes I can't remember...
My 72 hour entry:
3 CP attack/defend map (like Mountain Lab), detail will be in Upward theme.
Really like the colours in the first and second shots!
I agree with the capture zone, maybe it's a bit overkill on the left side. And the windows, yes but I think I'll keep the curved windows since all...
More pics time...
I forgot to show in the shots before this, there's a stray pillar I added to make it interesting for jump classes. If it's...
A little more progress - I think the scale's a lot better than before now:
Here's where the first shot originally was:
I'll try to...
Brushwork looks great :)
And yeah, I'd agree that it looks a bit spacious where the point is.
Hopefully this should help:
I originally found the 'cube' from a resource, but then somehow lost it... (and I also couldn't find it using the...
Here's my entry - the style I'm planning is Hydro-theme buildings with Offblast (?) style cliffs/etc. I'll fill this first post up with more shots...
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