if a trigger brush of any kind is visible that means it isn't set to an entity
Has anyone ever tested if packing the contents of a map into it instead of having them in the custom folder would make a visible difference in...
it's probably an invalid shape https://developer.valvesoftware.com/wiki/Invalid_brush
insane idea: place a water_lod_control and set both distances to maybe 5000
is that stuff in the background part of a 2d skybox?
Not sure what you're trying to say
The only way around that requirement would be to make your water into a model, and even that won't look quite...
wait what? what does that look like?
fix the leak first https://developer.valvesoftware.com/wiki/Leak
didn't this map use to have a lot of angled hints? i remember you told me in the steam chat days that when you gave valve sinshine's vmf they saw...
IT IS UNFORTANATE THAT SOCIETY IS DUMP
most likely vbsp. i remember there being a command to show them but i can't remember it
They are randomly placed. You can recompile a map and get slightly different lighting on dynamic objects.
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